1 of the Elden Ring DLC Shadow of the Erdtree’s Legacy Dungeons Seems Incredibly UnFromSoft-Like on Reflection
Despite being one of the largest communities currently in terms of video games, fans are almost completely in agreement that Elden Ring is one of the best games of recent years. Even so, players have their criticisms for FromSoftware.
In a recent Reddit post, users took the opportunity to share their opinions about a dungeon that belongs to the Elden Ring DLC, Shadow of the Erdtree. This is Enir-Ilim, a legacy dungeon that seems to not meet the fans’ expectations. Some players noticed that it wasn’t the studio’s best dungeon.
The Elden Ring DLC Introduces Places Like Enir-Ilim That Do Not Appear to Meet the Studio’s Standards
With each new game that FromSoftware released, its reputation grew exponentially to an almost absurd point. One of its most acclaimed recent games was Elden Ring, which recently released its highly anticipated DLC, Shadow of the Erdtree.
This expansion brought all kinds of content and new difficulties that even the most hardcore players of this franchise found quite difficult to overcome. Even so, the reception was more than positive.
A new discussion emerged on Reddit about one of the legacy dungeons that did not seem to impress fans, generating opinions like it was not properly tested before being added to the game final version.
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Players think that this dungeon does not meet the set standards.
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The community can be critical when it comes to this studio.
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Only Romina’s defeat grants access to Enir-Ilim. Users in this discussion claim that this place’s design lacks meticulous attention to detail. According to them, the studio did not do a decent job with this particular dungeon.
Shadow of the Erdtree Has Some Details That Could Have Been Improved
Among the comments and criticisms about this particular dungeon, players say it was too short. At one of the entrances, it appears that an enemy has no specific purpose other than to guard a door that leads nowhere.
Regardless of whether the player unlocks the seal, there’s no point in passing through the locked door. Everything seems to indicate that the studio did not pay much attention to creating this space.
Several comments indicate that the design of this place confused many players, leading them to try various approaches without achieving satisfactory results.
It’s important to note that a defining characteristic of the fandom of these games is their tendency to overly exaggerate every detail of the world, often providing an over-explanation without the studio’s initial involvement.
One of FromSoftware’s main characteristics is that it does not hold the player’s hand when it comes to exploration.
Beyond this particular dungeon, Shadow of the Erdtree was a resounding success for the studio, as well as for Elden Ring itself, which has already sold over 25 million copies since its release.
Fans are loyal to the studio and eager to see the next game. For now, there are no details or information about the studio’s next project.
What are your thoughts on these opinions? Let us know in the comments!
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