14 Years Later, God of War 3 Still Has The Best Boss Fights

by Pelican Press
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14 Years Later, God of War 3 Still Has The Best Boss Fights

Heavenly King488d ago

Ascension SP had some things better than GOW3, and also some things worst than GOW3. But in general it was a really good game, for me it also deserves a REMASTER. The problem per se with the game is that most people were satisfied on how GOWIII ended, so Kratos got his revenge, so in order to rise the interest in the game how have to make it MORE EPIC is that the game did not had the epicness of fighting huge bosses (I guess due to technical difficulties,the game had actually a lot more colors (because the world is not dying like in GOWIII) so it is graphically more demanding that is my guess), but it compensated with having in general a more complex combat system, and an amazing soundtrack. but in general the game needed to be more epic than GOWIII somehow, and that did not happened, after GOWIII people had expectations through the roof. They should have waited and release it for PS4 so the vision of the game is not compromised.

My list of good and bad compared to GOWIII

GOOD: THE COMBAT
The combat was more elaborated, which allows you to be more immersed in the fights. Also every enemy was more resistant, even those that you could usually kill in 2-3 attacks in previous games. THE LAST BOSS is so damn epic!!!, but there is only one moment like this in the whole game.

GOOD: LESS QTEs
I love the fact that “cicle” in the new enemies (killing animations) are not QTEs, in Ascension they are mini-games on their own, depending on the enemy, making it more engaging. You had to dodge and hit when the window was open in order to eventually do the killing blow.

GOOD: The Soundtrack
it has the orginal trilogy musics, but with a new perspective since the game had a new composer. The ST was amazing also the new music written specifically for this game were badass

GOOD: The puzzles actually require you to think.

BAD: There are bad camera angles during the game, like zooming way too out of vista, and then swarming you with “light units” that like I said before had better AI and did not die of 2 attacks. those parts a few, but are a mess.

BAD: EMPTY ARENAS
Other thing that really annoyed me is that when you fight a sub-boss/heavy unit in a big arena; that ARENA WAS EMPTY, it was just you and against the medusa, or against the manticore. They should have zoom in into the action to avoid noticing the void scenario. I guess emptiness was because of the game having a lot more colors (because the world is not dying like in GOWIII) so it is graphically more demanding. My guess is that it was not possible technically, since in most of those cases you had huge vistas or intricate scenarios that needed to be rendered. The fact that the cerberus is smaller in this game disappointed me.

BAD: Only one BADASS EPIC moment, the others moments of the game were great but, they needed to set the bar even higher than GOWIII and they failed miserably.

BAD: The graphics did not improved much. I was GOWIII with more colors, and that’s it.

So 4 good things against 4 bad ones. The problem is those 2 last BAD aspects are actually why the game was received so poorly. Everyone expects the next game to have a really BIG improvement in all aspects in contrast to the previous one, and that was not the case in ascension. And also GOW is the definition of EPIC, and that was not there neither. The jump on every aspect from GOWI to GOWII was huge being on the same console, and the jump from GOWII to GOWIII was humongous (obviously because a more powerful console). While the jump from GOWIII to Ascension is too little, and people expected more.

On it’s own is a good game; but is not sufficient when GOWIII was released before it.



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#Years #God #War #Boss #Fights

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