7 Days to Die Players Are Beginning to Ask an Uncomfortable Question Ahead of 1.0’s Full Release

by Pelican Press
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7 Days to Die Players Are Beginning to Ask an Uncomfortable Question Ahead of 1.0’s Full Release

In the post-apocalyptic world of 7 Days to Die, survivors have long combated zombies, scavenged for resources, and built fortresses to withstand the relentless undead hordes. But now, after nearly 12 years in Early Access, players face a new challenge: questioning the true nature of the game’s impending 1.0 release.

The Fun Pimps recently announced the launch schedule for the official version 1.0, with the public testing phase already underway. However, amidst the anticipation and excitement, some fans have started to raise uncomfortable questions about the developers’ intentions behind this long-awaited milestone.

7 Days to Die v1.0: A Complete Game or a Calculated Cash Grab?

7 Days to Die gameplay screenshot of a female zombie approaching the player-controlled character in a clothing store.
7 Days to Die players raise some valid concerns. | Image Credit: The Fun Pimps

One Reddit post on the r/7daystodie subreddit cuts straight to the heart of the matter:

Is 1.0 just a money move? Game doesn’t really feel like a complete game…
byu/JonOfDoom in7daystodie

The post voices concern about the lack of a story and a “stale mission system,” suggesting that the game feels incomplete despite its impending full release. This sentiment has sparked a heated debate within the community, with players offering various theories about The Fun Pimps‘ real motivations.

One comment speculated on the actual reason behind the developer’s decision for 7 Days to Die‘s “Alpha Exodus“:

Comment
byu/JonOfDoom from discussion
in7daystodie

Another user echoed this sentiment, citing broken promises:

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byu/JonOfDoom from discussion
in7daystodie

This theory gains further credence when considering the game’s turbulent history with console releases. After Telltale’s closure in 2018, the console versions of 7 Days to Die were left in limbo, leaving fans clamoring for an updated release on modern platforms like a horde of zombies clawing at a boarded-up window.

The Nature of Sandbox Survival and the Distant Promise of a Story Mode

7 Days to Die's post-full-release road map is still keeping expectations high.
7 Days to Die‘s post-full-release road map is still keeping expectations high. | Image Credit: The Fun Pimps

While some players express disappointment with the game’s current state, others argue that 7 Days to Die‘s sandbox nature negates the need for a traditional story or defined end goal:

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byu/JonOfDoom from discussion
in7daystodie

u/tbiscuit7’s rather pragmatic view highlights the complex relationship between game development, player expectations, and financial realities.

As one user points out, in a sandbox survival game like 7 Days to Die, the end goal is often what the player decides it to beembracing the freedom of the randomly generated open world.

However, it’s worth noting that The Fun Pimps has already released an official roadmap for post-1.0 development, which confirms that a story mode is indeed in the works. But before you get too excited, keep in mind that the planned release window for this story mode is as far off as Q4 2025.

As the debate rages on, one thing is clear: The Fun Pimps’ decision to leave Early Access has ignited passionate discussions about game development, player expectations, and the very nature of what constitutes a “complete” game in the world of survival sandboxes.

What are your thoughts on 7 Days to Die’s upcoming 1.0 release? Do you believe the game is ready to leave Early Access, or are there still crucial elements missing? Share your opinions in the comments below!



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