9 Vault Experiments the Fallout Universe Should Be Ashamed of
With the Fallout TV series, even non-gamers are getting acquainted with the post-apocalyptic universe. By the looks of the reception, they’re loving it, and by now, they’ve probably begun researching the universe to understand it better.
The series accurately depicts the world after The Great War. One of the interesting details is the accuracy of Vault 33. Lucy, the protagonist, belongs to this Vault, while her father Hank is its overseer. But these Vaults weren’t just survival shelters; many of them were a means for experimentation and transcended what people call normal.
9. Vault 11: No One Wants to Win Elections
Politicians’ worst nightmare might be showcased in Fallout: New Vegas. They certainly wouldn’t want the vote of any of the dwellers in Vault 11. It’ll eventually be their last election if they win.
Inhabitants of this Vault were instructed to elect one person with their vote and sacrifice the winner. Unity won’t work here, as if they failed to do so; all of them would meet their demise.
8. Vault 12: An Instant Death Would Be Merciful
It seems like a dream for those living in the Fallout universe. Vault-Tec supplied them with 15,000 gallons of water every day; what more could anyone want? But it wasn’t the only thing supplied to them.
Unlike other shelters, Vault-Tec chose to leave its door open. Bakersfield residents who were exposed to the radiation while roaming outside forced their way in upon getting knowledge of this Vault. And with them came the radiation flooding. But there’s a silver lining.
The radiation caused ghoulification in people, and ghouls eventually founded their own society, Necropolis, or the City of the Dead.
7. Vault 92: White Noise Isn’t Always Calming
Music can be a savior in bad times or an exterminator in this case. Constructed in 2068, it was designed for musicians, fitted with all the equipment they’d need.
Everything was at peace until they began succumbing to White Noise Mind Suggestion Combat Experimentation. The first subject who went insane murdered three inhabitants and was killed after being shot 23 times. Many incidents have happened since humans-turned-musically insane tore others’ limbs.
6. Vault 22: When Nature Takes Over
Environmental enthusiasts would’ve loved this Vault, given the environment in the Fallout universe. Scientists were working there to prevent global hunger with staple crops before The Great War.
They continued their work after the War in Vault 22. Nevertheless, things went sideways when a pest-controlling agent that didn’t differentiate between humans and pests spread among the dwellers. They died, but their legacy, along with their corpses, was carried around by the fungus.
5. Vault 95: A Large Bucket of Drugs
For the initial five years, it remained a haven for those seeking their way out of drug addiction. However, havoc rained when a stash of drugs was dug, which was the real purpose of the Vault.
Violence emerged, and many who thought they’d fallen out of their addiction found it was buried and never went away.
4. Vault 68: A Woman’s Hell
Throughout the Fallout franchise, this remains among the most unsettling things to think about. Only one woman was sent in with hundreds of men.
Horrible scenarios might be making room in the readers’ minds, but no such act is mentioned throughout the series.
3. Vault 112: Fallout’s Escape From Reality
This Vault was Fallout‘s own Matrix. How gruesome it may feel after living a fine life similar to Walter Mitty and waking up as a ‘human lab rat.’ Many didn’t even wake up.
Dr. Braun, the overseer in the facility, eventually “killed” them to satisfy his boredom and erase the individual’s memory to begin a new virtual reality simulation.
2. Vault 108: Is Gary Here?
In an effort to clone a man named Gary, the Vault was filled with, in essence, just one man. Every time a clone was made, it became more aggressive than its predecessor.
Eventually, it was decided to destroy some of them after Gary 54 injured a scientist called Doctor Peterson.
1. Vault 55: Kill Boredom or It’ll Kill
That almost sounds normal, but when boredom took over the inhabitants of this experimental Vault, many people went mad. Only the ones who learned to occupy themselves with something were able to survive.
A similar shelter, Vault 56, was developed, but a few tapes were given to some comedians who don’t seem to understand entertainment.
Which of the Fallout Vaults have you found unsettling? We’d like to know your thoughts in the comments.
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