Hidetaka Miyazaki Clearly Thought of Everything, as Elden Ring Fan Reveals 1 Hidden Cheese That’d Make the Elden Ring DLC a Cakewalk

by Pelican Press
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Hidetaka Miyazaki Clearly Thought of Everything, as Elden Ring Fan Reveals 1 Hidden Cheese That’d Make the Elden Ring DLC a Cakewalk

Elden Ring is the pinnacle of the Soulslike genre and the gaming community has nothing but positive feedback about the project. Director Hidetaka Miyazaki did not hold back and raised the bar for what a true Soulsborne game should be, down to the most minute details about the artificial intelligence enemies use.

Enemies can pack a punch and may seem like mindless monsters hellbent on death and destruction, they are rather intelligent. Looks can be deceiving and the players realize that enemies will adjust their aim and adapt to their surroundings like a real player would and elevate the experience.

The Enemy AI Featured in Elden Ring Is Far Smarter Than One Might Suspect

FromSoftware has cracked the code for game development and is building towards the perfect Soulsborne game after each new project. The Soulslike genre is not for the faint of heart but some skilled content creators like Miss Mikka make the Elden Ring expansion look easy and even instilled challenges herself to make the experience twice as difficult.

The gaming community struggled with this genre due to the complex nature of the game and the combat systems. The developers spared no expense to showcase how far the enemy AI has evolved and are now capable of adapting to the antics of the gaming community like adjusting their aim whenever players dodge out of harm’s way.

TIL – Enemies aim for your head when throwing shit. You can duck em every time. Last throw is proof that if you duck too early they’ll adjust their aim.
byu/sharp-bunny inEldenring

This information about the advanced enemy AI is no match to how one player bested Messmer by throwing rocks at him. The newest and most powerful main boss in Shadow of the Erdtree could not have anticipated this unconventional strategy that did not require skill but patience, discipline, and timing.

The gaming community has grown accustomed to the Soulsborne franchise and there are ways to work around a combat encounter that could help save time and lives. Perhaps Miyazaki anticipated players would be more cautious and mindful of their moves in the game and programmed the enemy AI to not only fight hard but also be smart to make them think twice about their next moves.

The Dodging Tip Will Help the Gaming Community Navigate Through the Elden Ring DLC

The gaming community should know these Elden Ring tips and tricks that could help them get through the game.
The gaming community should know these Elden Ring tips and tricks that could help them get through the game. Image Credit: Bandai Namco

Other players are naturally gifted like the legendary player known as Let Me Solo Him. Perhaps these tips and tricks could have made their Shadow of the Erdtree experience much smoother and faster.

Miyazaki made the right decision to improve the advanced capabilities of the enemies and will encourage the gaming community to tread carefully as they go up against even the smallest or weakest enemy around the area.

The director wanted to teach the gaming community a valuable lesson about not surrendering and to keep trying no matter the insane difficulty as he believed it would build character. Miyazaki did not want the players to have different experiences and had a clear vision for the franchise.

Dodging is a good tip that could save players from the hassle of being constantly demolished. Perhaps some more tips and tricks could make the experience a walk in the park.

What other Elden Ring tips would you recommend? Let us know in the comments section below!



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