āWeāre going to need three computersā¦ one to create the AIā¦ one to simulate the AIā¦ and one to run the AIā
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Credit: Nvidia/Siggraph
At this yearās Siggraph event, Nvidiaās Jen-Hsun Huang sat down with Wired for an hour-long chat about all things Nvidia, RTX, and AI. Among the varied topics touched upon, including a recognition that AI training and inference have huge energy demands, was Huangās assertion that more computers are going to be needed for AI systems in the futureāspecifically, three times more.
Siggraph is an annual conference normally about computer graphics and technology involved with interactivity (think AR and VR, that kind of thing) but it was only a matter of time before AI would become the main topic of discussion. To that end, Nvidiaās CEO was interviewed by Wiredās Lauren Goode for an hour-long streamed discussion that covered GPUs, RTX, and ray tracing, but mostly AI.
If youāve been keeping up to date with Nvidiaās push for generative AI to be everywhere, then thereās nothing in the discussion that will really pique your interest. However, at one point, Huang mentioned how the world of AI is now moving away from its pioneering phase and moving toward the next one, which Nvidiaās CEO called the āenterprise wave.ā
After that comes the āphysical waveā, which, according to Huang, is āreally, really quite extraordinary.ā He clarified that statement by saying three computers will be required: one computer to create the AI, another to simulate and refine the AI, and finally a third computer to run the AI itself.
āItās a three computer problem. You know, a three body problem and itās so incredibly complicated and we created three computers to do that.ā
Jen-Hsun is, of course, talking about Nvidiaās raft of hardware and software packages, from its DGX H100 servers to create the AI, Jetsen embedded computers to simulate the AI, and then workstations and servers using Omniverse and RTX GPUs to run the AI.
Siggraph is one of my favourite tech events and Iāve been watching presentations and reading research papers presented at the conference for years. I have to say that itās a bit of shame that Nvidiaās fairly blatant sales pitch for its AI systems took center stage this yearāHuangās chat with Metaās Mark Zuckerberg was another example of AI-promotion with no substanceāand although there will still be plenty of discussion about computer graphics, and AI will naturally be a part of that, Huang didnāt say anything that made me think āWow, this is going to be so cool!ā
Are we really going to need three computers? PC gamers certainly wonāt and neither will most businesses. Even those looking to really integrate AI into their core operations may baulk at the potential cost and complexity of using and paying for three tiers of Nvidiaās products.
Nvidia is clearly 100% focused on AI now. The days of it just being a graphics/gaming-only company are long gone, despite it being a core part of the business when it morphed into a data-processing one. Thatās not to say PC gamers wonāt benefit from Nvidiaās technological advancements in AI, of course, as the likes of RTX and DLSS have arguably been a big step forward in the world of rendering.
And I certainly wouldnāt expect the CEO of the worldās most successful AI company to not push it at every possible business opportunity but I think we could all do with a bit of a breather from the relentless push for artificial intelligence festooning every aspect of our computing livesāit does wear a little thin after a while.
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