Elden Ring it is Not, as The First Descendant’s Community is Seriously Struggling With Patience Right Now

by Pelican Press
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Elden Ring it is Not, as The First Descendant’s Community is Seriously Struggling With Patience Right Now

The First Descendant, the popular MMORPG looter shooter, has been a point of multiple discussions in its community lately, for various little issues that have been bothering the players. 

The game, known for its casual and grind-heavy nature, is facing some criticism from a few players who find the game’s difficulty either too hard or too easy. This divide is becoming more evident, leading to some debates among the players.

Casual Discussions Regarding The First Descendant

On r/TheFirstDescendant, one user posted about what they thought were current issues with the game. They highlighted a “Git Gud” problem, where players are not willing to learn the mechanics of boss fights and are not willing to get better and scale with the difficulty.

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The user mentioned bosses like Gluttony and Frost Walker, saying that their mechanics are simple and can be mastered with a bit of effort. For example, Gluttony’s attacks can be easily dodged by walking in a circle around the boss, and Frost Walker requires targeting weak points to succeed. These are still relatively easy for the OP.

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They argued that the game should have more challenging mechanics that become easier with practice, rather than being mere bullet sponges. They expressed a desire for more engaging and difficult content, suggesting that as players improve, the fights should become less challenging, demonstrating good game design, in their opinion.

However, this view was not well-received by other players. Many responded negatively, pointing out that The First Descendant is designed to be a casual game. They argued that if someone wants a challenging game, they should play titles like Elden Ring or other Soulslike games for the difficulty challenge.

The First Descendant, they said, is meant for casual enjoyment and mindless grinding, not intense challenges, and drastically increasing the difficulty would essentially kill the game.

The Community’s Divide on Difficulty

The First Descendant game screenshot
The First Descendant is grindy and repetitive, but not particularly difficult. Image via Nexon

The backlash continued as other players chimed in, supporting the casual nature of the game. They emphasized that the game is about collecting loot and leveling up without much thought, pretty much mindless action, that a lot of the current players enjoy when they just want to kick back and relax, and not think too much or put too much effort into every single move.

One user mentioned that the game’s grindy nature is typical of Korean games and that it should remain as such. They argued that not every game needs to be difficult and that there is value in having games that allow players to turn off their brains and relax a little.

Some users felt that the OP was in the minority, saying that most players enjoy the game as it is, and difficulty is the least of the game’s problems. They questioned why someone who finds the game too easy would continue playing instead of moving on to something more challenging. 

The general consensus among these players was that The First Descendant should not be transformed into a game with difficult mechanics, as it would alienate its core audience and lead to its downfall.

Others highlighted that complex mechanics might become tedious in a live-service game like this where grinding is a significant aspect.

How do you feel about the difficulty debate in The First Descendant? Let us know in the comments.



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