7 Days to Die’s 1.0 Release Didn’t Bother Upgrading Everything as Players Hit Out

by Pelican Press
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7 Days to Die’s 1.0 Release Didn’t Bother Upgrading Everything as Players Hit Out

When fans of the game heard that 7 Days to Die was finally getting an official release, they were undoubtedly excited. The game had been in development for over 10 years, with eight years of alpha builds and constant bug fixing to make it playable.

Now that the game is out officially, long-standing fans are seeing what they are enjoying from a full release. But they are also pointing to certain aspects of the game that they feel should have been changed and improved over the eight-year development cycle to make sure the 7 Days to Die 1.0 release was truly worthwhile.

7 Days to Die 1.0 Fails to Address One Fan Demand for Better Usability

An official release after a long development cycle usually means the studio has had a lot of time to iron out issues and implement as many quality-of-life changes as possible. So, when the game releases to some of these not being addressed, fans are understandably confused and annoyed. This appears to be the case with the 7 Days to Die console and PC release.

Horror survival games usually let players tag locations on their maps. Unique map markers can help players identify threats, resources, and NPCs, allowing them to choose their approach. However, it seems The Fun Pimps didn’t take this into account when releasing the full version of the game.

After 8 years, this is so disappointing…
byu/TheDerpiestDeer in7daystodie

Reddit user TheDerpiestDeer has expressed frustration with this lack of attention to detail, stating that even after eight years, all the map markers are just different types of houses. One reply to the post posits a possible solution, but it seems a little too much for the game.

Comment
byu/TheDerpiestDeer from discussion
in7daystodie

Considering the developers have added other quality-of-life improvements to the title, it’s a bit strange why the 7 Days to Die Xbox and other platforms have a rudimentary map system. Here’s hoping that The Fun Pimps can see the fan feedback and address it promptly to enhance the game for all the players.

7 Days to Die PS5 Edition Breaks New Ground

The character from 7 Days to Die holding an electrified weapon when facing some zombies.
The 7 Days to Die map could do with some revamping. | Credits: The Fun Pimps

When the game was first released on Sony consoles, the PlayStation 4 was the flagship. The coming of the new generation of consoles brought with it the worry of phasing out the previous, and The Fun Pimps have embraced this wholeheartedly. 7 Days to Die is now only available on PlayStation 5, as the PS4 version has been delisted from the PS Store.

This is a surprising move from a smaller developer, but also a sign of the times for the previous generation. Going exclusively to PS5 helped boost the player count by over 860%! This probably wasn’t something 7 Days to Die PC players had considered when they were warning console players about potential issues in the game.

There’s still a fair bit of work to be done to the title, and fans are expecting several updates and patch fixes to make the game a more smooth experience. But, the title shows that focusing on the new generation of consoles shouldn’t be looked at as a worrisome endeavor.

What are your thoughts on the game? Let us know in the comments below!



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