Arrowhead’s Long Game With Helldivers 2 Democracy Space Station Was Unnecessary Had They Listened to a Fan Request

by Pelican Press
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Arrowhead’s Long Game With Helldivers 2 Democracy Space Station Was Unnecessary Had They Listened to a Fan Request

It’s been two months since Super Earth announced in Helldivers 2 that it is planning to build a Democratic Space Station (DSS), a strategic tool that will allow Super Earth and Helldivers to have an edge over Automatons and Terminids. Finally, the DSS has entered the final phase and is all set to be activated soon, but the community believes that Arrowhead Game Studios slowed down the game’s pace by milking the DSS.

A still from Helldivers 2
The Democratic Space Station in Helldivers 2 is almost ready (Image via Arrowhead Game Studios)

The DSS is indeed a very useful tool but it took two months, countless battles, and significant causalities to complete this project. Arrowhead has improved the game but it still needs some new content, a new enemy faction in particular. Before this DSS project, Helldivers attempted to slow down the Terminid faction by destroying Meridia, creating a black hole in its place. The community was sure that this was a setup to add a new enemy faction, the Illuminate, to the game, however, Arrowhead completely ignored it and moved on to the DSS.

Arrowhead Game Studios Didn’t Have To Drag The Construction Of DSS In Helldivers 2 For So Long

Major Order in Helldivers 2
The DSS still needs E-710 to get activated (Image via Arrowhead Game Studios)

Super Earth is determined to build a Democratic Space Station that will reshape the Galactic Map. About two months ago, Super Earth made it clear that the journey to build the DSS is a long one, however, no one expected it to go on for two months. After Gaellivare was selected as a safe construction site, Helldivers fought on the frontlines to prevent Automatons from jeopardizing the project.

Over the past few weeks, the community has been completing various major orders that directly assisted the construction of the DSS, and with the project finally reaching its last stage, players, particularly on the r/Helldivers2 subreddit, are wondering if it was necessary to drag and milk this project for so long.

DSS Final Final Phase Begins!
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The community is tired of waiting as these “phases” are just not ending. Players on social media are joking about its construction as Super Earth has hit the community with another Major Order despite the project wrapping up. Players must kill 500 million Terminids in order to procure enough E-710 to activate the DSS.

Arrowhead Game Studios Could’ve Introduced The Illuminate Instead Of DSS Storyline

A still from Helldivers 2
Helldivers 2 still needs some new content to maintain a steady active player count (Image via Arrowhead Game Studios)

An in-game message has confirmed that Helldivers will vote to move the station once it is activated. Players will also be able to activate DSS’s Tactical Actions by donating resources. The DSS will certainly allow Super Earth to devise better strategies to take down Terminids and Automatons.

Arrowhead should’ve stopped milking the DSS’s construction about a month ago and explored the Illuminate storyline instead. Players have been eagerly waiting for a new enemy faction. Arrowhead teased their invasion with the Meridia black hole, setting up the perfect comeback for Helldivers 2, however, it made a poor decision and left it there.

The game is making a steady comeback but an enemy faction would certainly boost the active players count. Do you think Arrowhead should move to the Illuminate after the DSS storyline? Share your views in the comments!



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