Helldivers 2 Players are Realizing a Sad Truth in Their Fight for Democracy That’s Getting Too Real

by Pelican Press
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Helldivers 2 Players are Realizing a Sad Truth in Their Fight for Democracy That’s Getting Too Real

It’s safe to say Helldivers 2 has faced its fair share of ups and downs since its release in February. Despite these challenges, the game has managed to build a dedicated playerbase that is committed to doing whatever it takes to spread democracy across the galaxy. Players are drawn to the chaotic, fast-paced combat that constantly forces them to think on their feet, making each mission feel fresh and engaging.

the image shows a player running through the forest in helldivers 2
Players are enjoying the game with its recent updates and changes. | Image Credit: Arrowhead Game Studios

However, what truly sets the game apart is its ability to keep the player engaged without leaning too much on the microtransaction. Recently, the game has once again rejuvenated its player base with a steady stream of updates and meaningful changes. In doing so, players are starting to realize that perhaps it’s time to raise their standards when it comes to modern games.

Helldivers 2 Highlights the Regressive Reality of Modern Games

the image shows players doing a co-op emote in Helldivers 2
Players are slowly realizing the predatory nature of modern games. | Image Credit: Arrowhead Game Studios

It’s no secret that many modern games and franchises have shifted toward microtransaction-heavy models. Players are often expected to spend real-world money to purchase cosmetics, skins, and weapons with little or no option to earn these items through gameplay. These systems more often than not push players into a constant spending cycle.

Yet Helldivers 2 stands in contrast to this model. While there is still the option to buy Super Credits with real money, the game doesn’t force this on players. Instead, it allows them to grind for rewards in a way that feels both satisfying and fair. The system rewards players who are exploring and completing challenging missions.

With a good amount of grind, players can earn enough to buy new armor, weapons, and other cosmetics through the gameplay loop itself. Recently, a player on Reddit, admitted that the game is far from perfect but it hits a sweet spot that other live-service games often miss. This sudden realization made the player think about how they need to change their standards with games.

Helldivers 2 has made me realize how much gaming has fallen.
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The thread quickly gained traction, with players sharing similar sentiments. The comments are filled in from players who were thrilled not just with Helldivers 2‘s gameplay but with its player-first approach to rewards.

What This Means for the Future of Gaming

the image shows player fighting a enemy in Helldivers 2
Players need to raise their standards for modern games. | Image Credit: Arrowhead Game Studios

The story of Helldivers 2 isn’t just about how it is not following the trend of predatory monetization models. But it’s a story of how a game can be both fun and fair. It’s proving that developers can create experiences that don’t prioritize profit over player satisfaction. This player-first approach has kept the community invested and engaged long after its release.

Recent titles like Concord, Suicide Squad, and Skull & Bones should serve as a reminder that games that only try to capitalize on the trend and not focus on providing great gameplay experience will continue to flop. It’s a clear call for other game studios to rethink their approach.

In a time when “live service” has often come to mean “pay-to-play,” Helldivers 2 is proving that it’s still possible to create a game that feels like a true experience, one that values its players and offers them genuine opportunities to earn rewards without having to open their wallets at every turn.

In the end, it remains to be seen whether or not the trend of prioritizing player experience will catch on with other games, but for now, Helldivers 2 stands as a shining example of what the gaming industry could be.



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