World Of Warcraft Prominently Displayed At The U.W. Vs U.C.L.A. Game

by Pelican Press
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World Of Warcraft Prominently Displayed At The U.W. Vs U.C.L.A. Game

babadivad19d ago

@Knushwood

It was the novelty of it at the time. DLC like that was unheard of in console gaming. We didn’t know we were opening Pandora’s box.

It was good for a little while until it started being exploited by greedy executives and lazy publishers.

Initially, having the ability to fix a bug that slipped by quality control was a good thing.

It eventually became a crutch to rush out unfinished games to cash in and fix it later (only if enough people bought your broken game).

Even in Oblivion, it wasn’t predatorial yet. Horse armor seemed more like a proof of concept than anything. Then we got proper story DLC(again, a concept unheard of in console gaming) for the game.

Again, it was a good time for a while. I believe that when executives saw the massive revenues that can be had from mobile games nickel and diming, they jumped in with both feet.

Sad really. They had a good thing going, but it’s never enough.



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