F1 24 devs claim players won’t “wanna go back” after using their new ray-tracing features

by Pelican Press
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F1 24 devs claim players won’t “wanna go back” after using their new ray-tracing features

ABizzel12d ago (Edited 2d ago )

@Number1TailzFan

A console doesn’t require the CPU overhead a PC does, and show me where you can readily buy new Zen 2 or Intel 10000 series CPUs or older, that also cost less than current Zen 2 / Intel 12000 offerings. The entire point of PC is options, and you’re complaining about CPUs in the same performance tier, but also the option for a step up.

As far as the GPUs, you should know TFLOPs is a horrible way to compare GPUs especially GPUs from different manufactures (NVIDIA vs AMD TFLOPS NEVER align with real world performance), or different generations of GPUs. For example, RX 6000 vs RX 7000 would have you believe all 7000 series GPUs are 2x as fast as their previous 6000 series since they have 2x the TFLOPS. But the RX 6800 is only 16.17TF compared to the RX 7700xt being 35.17 TFLOPS, yet the 6800 performs on par with the 7700XT.

RX 7000 series use dual integer calculations to get its TFLOPS which is why it’s 2x the previous gen, but that has nothing to do with real world performance. At best cutting the TFLOPS in half of RX 7000 gets you closer to an apples to apples comparison, but even then you’d be looking at 17.59 TFLOPS for the 7700xt, which again the 6800 performs on par with even though it’s almost 9% less TFLOPs. Same thing we’ve seen with PS5 vs Series X.

On average, real world comparisons put the PS5 Pro on par with the RX 7800xt in several games, and generally beats it in RT due to the newer RDNA architecture, which is why it soundly outperforms the 6800 (which based on TFLOPS is equal to the PS5 Pros).



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