Did Amy Hennig Predict Sony’s Catastrophic Decision That Killed Helldivers 2?
Helldivers 2 busted into the scene when it was released on February 8, 2024. Everyone just loved the co-op multiplayer gameplay with exciting Major Orders from the Super Earth. On the other hand, the intergalactic wars between the Helldivers and the Terminids were captivating as well.
However, the game is losing its charm day by day. As per SteamDB, the player count has dipped by 72.82% (at the time of writing this article). Being a live-service title, it was already predicted that the game is going to die eventually. But players never thought the game’s death would come so much. But popular video game personality Amy Hennig already knew that.
Amy Henning Explains How Sony Killed Helldivers 2
In an interview with GamesBeat, popular video game writer and director Amy Hennig talked about the difficulties of crafting a finite game where the gaming world is fully shifted in the rat race of building live-service titles.
Now, despite new content being added to live-service titles, those games are eventually going to lose all of their hype because, at the end of the day, the core aspect of the game is going to be the same. The same goes for Helldivers 2. In that interview, Hennig predicted the downfall of the game, because of Sony’s stubbornness.
Was this to be expected, even though the loss is substantial? By requiring PC users to connect their PlayStation accounts in order to play the game, Sony put themselves in a bad position. Less than 70 countries were able to play Helldivers 2 at the time, affecting more than 100.
Due to Helldivers 2‘s delisting on the Steam market, a large number of players who would really like to play the game are unable to do so in many regions. Although Sony is making amends for the issue they created, the alienated players have suffered as a result.
The Last Major Order of the Game Might Well Be the ‘Last’
Something far more alarming than any bug invasion or robot revolt has been exposed by the most recent Major Order, “Operation Balance of Liberty.” It has revealed a serious weakness that might upend the core of what makes Helldivers 2 unique.
The idea seemed straightforward enough: save more planets than we lose while utilizing the recently launched DSS to help (and speed up) our efforts. However, the strategic catastrophe that ensued has left many veterans doubting the viability of managed democracy altogether.
Not only is the chaos itself worrisome, but it also shows how incapable the community is of managing strategic freedom. Player agency—the ability to decide where to fight and how to aid in the war effort—has always been at the heart of Helldivers 2‘s design. But it appears that we have all chosen chaos when granted this freedom.
This mindless migration pattern has the potential to be game-changing in addition to being annoying. The dynamic war map in Helldivers 2 was designed to provide significant decisions and outcomes. Rather, we’re observing what occurs when you give someone who believes everything is nail-perfect a hammer.
What do you think? Is Helldivers 2 dead?
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