Despite Requests to Scrap Tokens, Pokémon TCG Pocket Devs “investigating ways to improve the feature”

by Pelican Press
3 minutes read

Despite Requests to Scrap Tokens, Pokémon TCG Pocket Devs “investigating ways to improve the feature”

Pokémon TCG Pocket made a massive splash when it was first released, quickly gaining traction with its fun gameplay and the excitement of collecting cards. However, despite its early success, players were cautious about the new trading system, and unfortunately, they were right.

Despite Requests to Scrap Tokens, Pokémon TCG Pocket Devs “investigating ways to improve the feature”
Players are frustrated with the newly added system. | Image Credit: Creatures Inc.

The trading update launched with an undesirable structure that frustrated the community. Thankfully, the developers have responded fairly quickly, but their tone-deaf statement failed to address the core concerns, leaving fans more disappointed and frustrated.

Developers overlook the main issue with Pokémon TCG Pocket‘s trading system

the image shows various EX Cards in Pokémon TCG Pocket
The developers missed the entire point of the backlash. | Image Credit: Creatures Inc.

The introduction of the trading feature in Pokémon TCG Pocket added a much-anticipated layer to the game, but the mechanics left a lot to be desired. To engage in trading, players needed two types of in-game currency: Trade Stamina and Trade Tokens.

Trade Stamina recovers over time, or players can buy more with real-world money. This alone raised red flags, but the real frustration came from Trade Token. Tokens can only be earned by selling cards in the player’s collection, but the amount of tokens needed to trade for rarer cards was outrageous.

This system was immediately criticized for being exploitative and overly complicated. Players were frustrated that this system was not very intuitive and made the system hard for unnecessary reasons, rather than allowing them to trade freely with others.

In response to these concerns, Creatures Inc. issued a statement thanking players for their feedback. However, this response did little to address the main issue. Instead of reworking the system, they are just increasing the resources required for trading, overlooking the whole backlash.

Even though the reaction to the developers’ response has been somewhat positive, there is still frustration among many who felt the developers had misunderstood the problem entirely and failed to offer a meaningful solution.

A step in the right direction, but certainly not enough

the image shows Mewtwo's cards in Pokémon TCG Pocket
Players looking forward to the changes. | Image Credit: Creatures Inc.

The promise of changes to the currency system sounded hopeful at first, with Creatures Inc. stating that they would offer additional ways to earn Trade Tokens, such as through event distributions. This seemed like a positive step, but it’s nowhere near the fix that players were hoping for.

The real issue lies with the core mechanics of the trading system itself. Players still need to use Trade Stamina and Trade Tokens to trade high-rarity cards. Additionally, the token system remains highly limited, and the changes announced don’t address the fundamental frustration of the trading process.

Players who are not spending real-world money to open packs, still don’t have enough cards to “shred” to meet the token requirements. On the other hand, paid players who have cards to burn to get those tokens likely don’t need this feature in the first place, making the system a waste of time with higher costs.

While Creatures Inc. has claimed it is investigating ways to improve the feature even further, the developers’ initial response shows a lack of understanding of the community’s desires.

In the end, players are left to wait and see if the developers will take the necessary steps to make trading a more enjoyable and fair experience for everyone.




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