PSVR 2 Trophies: Soul Covenant

by Pelican Press
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PSVR 2 Trophies: Soul Covenant

Babadook73d ago (Edited 3d ago )

From the devs regarding the last delay. 120 FPS native with high quality shadows.

“Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called “Single-Pass Rendering” so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity’s new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can’t ignore.”

Unity fixing this issue is good news for PSVR2 in general.





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