All Augments in Dragon’s Dogma 2 and how to unlock them

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All Augments in Dragon’s Dogma 2 and how to unlock them

While you can’t swap skills and weapons between Vocations in Dragon’s Dogma 2, you can apply Augments to any class after you’ve unlocked them. Augments are the main way that you can customize your Dragon’s Dogma 2 build, but you need to level up specific Vocations to unlock them.

It takes quite some time to get every Vocation to the max level, though, and some players just want to know which classes they need to grind to get the best Augments for their main Vocation. This guide will show you a complete list of every Vocation in Dragon’s Dogma 2, including which Vocations you need to level up and how much Discipline you’ll need to purchase them.

Augment Description Vocation Unlock Level Discipline Cost
Ambuscade Increases damage dealt by your attacks when targets are not in battle stance. Archer 2 300
Avidity Enables you to clamber up cliffs and scale foes and other surfaces more quickly. Archer 9 5,000
Endurance Increases your maximum Stamina. Archer 4 900
Lethality Increases damage dealt when striking a target’s vitals. Archer 8 3,000
Radiance Causes your lantern to consume less oil and illuminate a wider area. Archer 6 1,8000
Diligence Hastens recovery when downed or crawling. Fighter 9 5,000
Dominion Allows you to lift up and pin down foes for an extended duration. Fighter 8 3,000
Mettle Augments your physical defense. Fighter 2 300
Provocation Increases the likelihood of being targeted by foes. Fighter 4 900
Thew Enables you to carry additional weight. Fighter 6 1,800
Apotropaism Augments your Magick Defense. Mage 2 300
Beatitude Increases the amount of Health recovered by curatives and curative magicks. Mage 4 900
Exaltation Augments your Stamina recovery speed. Mage 9 5,000
Intervention Reduces the duration of debilitations you are afflicted with. Mage 6 1,800
Perpetuation Extends the duration of enchantments and invigorations. Mage 8 3,000
Gratification Slightly restores Health when you deliver a killing blow to a foe. Thief 4 900
Poise Reduces the Stamina consumed when struggling in a foe’s grip. Thief 6 1,800
Subtlety Decreases the likelihood of being targeted by foes. Thief 2 300
Verve Augments your Strength. Thief 9 5,000
Vigor Reduces the Stamina consumed when clinging to or pinning down foes. Thief 8 3,000
Asperity Increases the likelihood of inflicting debilitations with your attacks. Sorcerer 2 300
Catlysis Increases damage dealt when exploiting a hostile target’s elemental weakness. Sorcerer 8 3,000
Constancy Augments your Knockdown Resistance. Sorcerer 6 1,800
Sagacity Augments your Magick. Sorcerer 9 5,000
Stasis Reduces the rate at which items deteriorate. Sorcerer 4 900
Dominance Augments your Knockdown Power. Warrior 8 3,000
Impact Improves your ability to push and pull targets when grabbing hold. Warrior 4 900
Intrepidity Reduces cumulation of the loss gauge when receiving damage. Warrior 9 5,000
Pertinacity Improves your ability to break through an opponent’s guard. Warrior 6 1,800
Vitality Increases your maximum Health. Warrior 2 300
Athleticism Reduces Stamina consumed while dashing. Mystic Spearhand 9 5,000
Conveyance Hastens movement speed while carrying or lifting. Mystic Spearhand 2 300
Opulence Increases gold obtained when acquiring coin pouches. Mystic Spearhand 4 900
Polarity Augments your Strength during the day and your Magick at night. Mystic Spearhand 6 1,800
Refulgence Increases the amount of rift crystals obtained when acquiring rift fragments and the like. Mystic Spearhand 8 3,000
Amelioration Reduces the amount of time taken for fallen pawns to revive. Magick Archer 9 5,000
Ascendancy Augments the Strength and Magick of pawns in your party. Magick Archer 8 3,000
Prolificity Increases the likelihood that smaller targets will drop items. Magick Archer 6 1,800
Sustainment Augments the physical Defense and Magick Defense of pawns in your party. Magick Archer 2 300
Voractity Recovers a small amount of Stamina when you deliver the killing blow to a target. Magick Archer 4 900
Allure Enables you to raise your affinity with people more easily. Trickster 9 5,000
Detection Alerts you to the presence of any Seeker’s Tokens or Wakestone shards in the vicinity with sound and blinking light. Trickster 2 300
Enlightenment You have a chance of creating one more of the resulting product when combining materials. Trickster 4 900
Fugacity Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart. Trickster 6 1,800
Obfuscation Decreases the likelihood that hostile targets will detect you when you are not in battle stance. Trickster 8 3,000
Dynamism Reduces the amount by which weight affects your movement speed. Warfarer 9 5,000
Zeal Reduces the Stamina consumed when performing a weapon skill. Warfarer 6 1,800

Once you’ve unlocked any of these Augments, you can use it with your preferred Vocation by visiting a Vocation Guild in any major city. You only need to unlock them once and then you can use them with any class. Experimenting with different Vocations is encouraged if you want to unlock as many Augments as possible. Don’t forget that you need to unlock them for your Main Pawn, too.


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