Assassin’s Creed Shadows Co-op Mode Better Avoid the Same Blunder Ubisoft Did in Far Cry 6

by Pelican Press
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Assassin’s Creed Shadows Co-op Mode Better Avoid the Same Blunder Ubisoft Did in Far Cry 6

Ubisoft’s upcoming Assassin’s Creed Shadows is reportedly set to introduce a co-op mode under the codename LEAGUE, scheduled for post-launch. The new mode will allow players to team up as the protagonists, Naoe and Yasuke, in a post-launch update. But there’s one major concern among fans for a co-op feature.

A still from Assassin's Creed Shadows
The game has a lot of expectations on it. | Image Credit: Ubisoft

Will this co-op mode avoid the main mistake the studio made in Far Cry 6, where only one player’s story progress was saved? This issue is something that needs to be addressed so both players can enjoy a seamless cooperative experience. Loot and rewards mean nothing if only one person progresses in the campaign.

Playing The Assassin’s Creed Shadows Campaign In Co-op Would Be So Fun

The upcoming co-op mode for Assassin’s Creed Shadows has the potential to deliver a truly great experience, especially given the distinct fighting styles of Naoe and Yasuke. According to the report by Insider Gaming, Ubisoft has reportedly been working on this feature long before the game’s recent delay, which gives hope that it will be a polished feature.

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The co-op feature will have to allow both players to progress through the narrative together, not just one. Players in the current era expect AAA developers to deliver polished AAA experiences without mistakes seen in past games like Far Cry 5 and Far Cry 6.

In Far Cry 6, co-op players had the chance to enjoy chaotic, open-world gameplay with friends, but the experience was bittersweet. The story only advanced for the host, while the guest was left without any campaign progress.

This design choice left many players feeling unrewarded, as they had to replay missions to progress their own story. While guests could keep some earned items and XP, this trade-off didn’t make up for the lack of narrative progression.

There are several games that have successfully integrated story progression for all players in co-op. This could serve as inspiration for Shadows. Games like Ghost Recon Wildlands, another Ubisoft title, allowed co-op players to advance their individual stories. The studio should recognize the importance of co-op partners feeling equally involved in the game’s progression.

The Studio Has Time To Work On Perfecting The Game

An in-game screenshot of Assassin's Creed Shadows from Ubisoft's YouTube channel.
The delay gives the studio time but it’s also on a ticking clock. | Credit: Ubisoft

The delay of Assassin’s Creed Shadows to February 2025 gives Ubisoft more time to address bugs, polish the game, and tweak elements to improve gameplay. This window also offers an opportunity to ensure that the co-op mode is more than just a tacked-on feature.

The potential for the co-op mode is huge, especially considering how Assassin’s Creed games often blend stealth, combat, and exploration. Co-op missions could create new strategies in gameplay, with one player engaging enemies head-on while the other uses stealth to eliminate key targets.

In the larger context of Ubisoft’s current projects, Assassin’s Creed Shadows is a high-stakes release, especially after the drama surrounding it. The studio also needs to find its footing and identity. The studio isn’t doing too hot in the eyes of fans with recent disappointments like Star Wars Outlaws.

In a world where AAA games from big-name studios are faltering and games like Black Myth: Wukong have made successful underdog success stories, we need the big and classic studios to step back up.

Would you play the upcoming Assassin’s Creed game in co-op? Let us know in the comments!




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