Before Star Wars Outlaws, Ubisoft Reached Peak Gaming When They Created a Revolutionary Technology for Siege

by Pelican Press
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Before Star Wars Outlaws, Ubisoft Reached Peak Gaming When They Created a Revolutionary Technology for Siege

In an era where gaming experiences hinge on technological innovations, few titles have managed to redefine genres quite like Ubisoft’s Rainbow Six Siege. Released in 2015, the game quickly established itself as a pioneer in the tactical shooter landscape. It introduced not only an engaging gameplay experience but also the revolutionary destruction technology, RealBlast.

the image shows a player holding an angle in Rainbow Six Siege
The game revolutionized the tactical genre with its environment destruction capabilities. | Image Credit: Ubisoft

This groundbreaking engine transformed the way players interacted with their environments, enabling a level of destruction and interactivity that is still unprecedented. However, it seems that the studio’s innovation days are behind, as it is struggling to meet player expectations with Star Wars Outlaws. This also gives gamers a chance to look back at how the same studio achieved a peak gaming moment.

Ubisoft Redefined Tactical Gameplay with Rainbow Six Siege

Before the release of Rainbow Six Siege, destruction in tactical games was often scripted or very limited. Environments were typically static, allowing players to interact with select elements. However, when Siege was unveiled in 2015, it brought a new level of destruction and interaction with the environment previously unseen in tactical shooters.

The introduction of the RealBlast destruction engine enabled players to alter the battlefield dynamically. This allowed them to make real-time changes to their environment that added a new layer of strategy to the gameplay. This revolutionary engine was discovered in 2013 when Ubisoft underwent a significant reboot.

In an interview (before the release of Siege), Andrew Witts, Game Designer shared some insights and said that when the team witnessed the capabilities of this new technology, they instantly realized they had something special on their hands. Witts exact words were:

We said this needs to be a Rainbow Six. Rainbow Six, they are destruction expert, they breach in through doors and things […]. We were like, “Yes! This belongs in Rainbow Six. We’re going to make this the center of the experience of our game”.

Overall, the decision to center the game around this destruction engine was the correct one, as it created a unique identity for the game. With the help of this technology, every match now became a unique experience. No two rounds were the same, as players creatively used the environment to their advantage. This added a layer of unpredictability that made Siege a standout title in a very crowded market.

Ubisoft’s Decline: Slowly Ruining Its Legacy of Innovation

The image shows a players ready to throw a smoke grenade in Rainbow Six Siege
Players are disappointed with the studio’s latest title and wondering where the old innovative studio went. | Image Credit: Ubisoft

Ubisoft has long been recognized for its major contributions to gaming. Particularly with titles like Rainbow Six Siege, which helped revolutionize the tactical shooting genre with its innovative destruction engine. This technology allowed players to interact with the environment in unimaginable ways.

This technology enabled players to think outside the box and become unpredictable. This dynamic gameplay strategy helped the studio set a new standard for tactical shooters. However, it seems like Ubisoft has forgotten its roots of innovation and has failed to meet player expectations with its latest title, Star Wars Outlaws.

For many, Star Wars Outlaws lack the depth and interactivity that once defined the studio. This has led players to ask various questions like where is the studio that was once at the forefront of gaming? Or where is the studio that introduced the Realblast engine, pushing the boundaries of player engagement and creativity? It looks like the passionate spirit that once drove the studio to the forefront has passed away.

In the end, as players recall the tactical brilliance of Siege, they can’t help but wonder if the studio can reclaim its legacy and make a comeback in future titles.

What is your favorite Ubisoft title? Tell us in the comment section below.



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