Black Ops 6 Can’t Compete With Battlefield V in 1 Area Despite 6 Year Release Date Difference
Call of Duty: Black Ops 6 has finally been released, and it has proven to be a massive success for Treyarch and Activision. Within just a couple of weeks, the game has amassed some record-breaking player counts for the entire franchise.
With the game’s wide range of launch content and the availability of an Xbox Game Pass service, it’s pretty clear why the game is still popular. Despite all that, it’s quite disappointing to see that it still can’t compete against EA’s Battlefield when it comes to in-game audio systems.
Black Ops 6 Fails Against Battlefield V‘s Audio System
It’s hard to believe, but it’s been six years since the release of EA’s Battlefield V. Just like Battlefield 1, which revolves around the events of World War 1, Battlefield V is based on World War 2.
Although it didn’t reach the same heights as its predecessor, the core gameplay is generally considered to be the best in the entire franchise, the maps are quite incredible for the most part, and everything else in the package delivers. However, what really stands out are the sounds of the game, which EA Boss Daniel Berlin recognizes as what sets the game apart from the competition.
This is one of the reasons that we have probably the best audio in the game industry with Battlefield
According to Berlin, the audio for Battlefield V was crafted with absolute perfection as EA and DICE wanted to bring an immersive experience. To do this, the audio team captured audio from real-life weapons and explosives during the development period.
The team took absolutely no shortcuts and placed microphones at distances to replicate the unique sounds and effects of gun fights and explosions. This is why when you play Battlefield V, you can immediately notice the realism in every weapon’s sound,
EA’s commitment to pioneering audio systems in Battlefield V allowed it to be the leader of the genre, and still, six years later, not a single game can compete against it.
Seriously, the audio is so terrible in Black Ops 6 that it’s a nightmare to pinpoint gunfire and locate your enemy; forget anything about weapon realism. It’s high time for Treyarch to learn from EA on how to implement an outstanding audio system.
Rumors Suggest Black Ops 6 x Halo Crossover
While Treyarch might’ve not given us an up-to-the-mark audio system in Black Ops 6, it seems to be going high with its crossovers. The first season of the game has already brought a wide range of new things into the core multiplayer. Rumors are starting to surface that Black Ops 6 will now use other franchises, as we saw in Modern Warfare 3.
One of the possible crossovers for the game that has picked up steam is with Halo. As the face of the series, Master Chief would definitely appear in the game as an operator, with weapon blueprints mimicking the franchise’s iconic weapons, such as the futuristic assault rifle, Needler, Plasma Pistol, and much more.
We could also see the inclusion of the Energy Sword as a brand-new melee weapon. The Halo crossover would probably also come with its own limited-time mode, something like Grifball or Capture the Flag, alongside community-wide challenges.
With that said, do you think Black Ops 6‘s audio system isn’t up to the mark? Let us know in the comments below.
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