Bloober Team is ‘working on’ Silent Hill 2 PS5 Pro graphical issues

by Pelican Press
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Bloober Team is ‘working on’ Silent Hill 2 PS5 Pro graphical issues

Bloober Team has said it’s working to fix graphical issues Silent Hill 2 players have been encountering on PlayStation 5 Pro.

“Is the team aware of some issues on PS5 Pro?” the studio was asked on X this week. “Game is phenomenal so far btw. Just spreading awareness of graphical issues on PS5 Pro.”

“We’re working on it!” Bloober replied.

According to Digital Foundry, Silent Hill 2’s PS5 Pro upgrade delivers a boost in frame-rate on both quality and performance modes, creating a more stable 30 and 60 frames per second.

However, it also introduces “some glaring image stability issues not found on the standard PlayStation 5 – and this looks to be another game with a troubled PSSR upscaling implementation”.

The game’s latest patch, version 1.05, reportedly introduces issues on PS5 Pro across both modes, but most notably in performance mode.

“Compared to the base PS5’s upscaling method (TSR), there’s often a visible downgrade in image quality: more visual noise, flicker, and temporal instability in movement,” the site states. “Most notably, walking around Silent Hill‘s streets, PSSR breaks the stability of the game’s Lumen reflections and GI.

“On the 60fps performance mode, world reflections in puddles now jitter from left to right, with no anti-aliasing to disguise their pixellation. Still shots don’t do it justice; they break up during movement itself.

“The second problem is the presentation of Lumen GI on PS5 Pro,” Digital Foundry continues. “Across the game’s early woodland route, the use of Lumen to simulate indirect lighting and shadow is affected: there are shimmering artefacts on shadowed elements, whereas on base PS5 they appear entirely stable.”

Electronic Arts has also said that it’s “aware of issues with Star Wars Jedi: Survivor on PlayStation 5 Pro” and is “actively investigating” the matter.