Both a Bloodborne and Sekiro Sequel Isn’t Just Wanted, But Needed for Hidetaka Miyazaki to Prove He Hasn’t Lost the Smaller Touch

by Pelican Press
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Both a Bloodborne and Sekiro Sequel Isn’t Just Wanted, But Needed for Hidetaka Miyazaki to Prove He Hasn’t Lost the Smaller Touch

When I first booted up Bloodborne on my PlayStation 4 back in 2016, nearly two years after it had been released, I had no idea what I was in for. It took me hours to carve a path to the Cleric Beast being a complete newcomer to Hidetaka Miyazaki’s unique blend of challenging combat and environmental storytelling.

After many defeats to the Beast’s relentless attacks fuelled by its primal aggression, I powered down my console, frustrated by the lack of basic tutorials that I had come to expect from modern video games. Little did I know that their absence was merely part of the fun!

Bloodborne and Sekiro’s Unique Gameplay Mechanics Continue to Enthrall Players

The Hunter takes on an enemy in Bloodborne's DLC.
Bloodborne’s trick weapons and well-tuned combat were among its many strengths. Image Credit: From Software

I quickly moved on to the PS4’s vast library of titles, getting through the heartwrenching story of Assassin’s Creed: Black Flag and a few other titles before I realized that the Cleric Beast continued to remain at the back of my mind.

My second attempt at Bloodborne was marred by a lack of reflexes that were attuned to Black Flag’s easier combat system. It was then that I swallowed my pride and looked up a few tutorials for Bloodborne before diving back into the madness that was Yharnam, armed with my new knowledge about how its combat worked and a few tips on how to beat the Cleric Beast.

And things just…clicked. After a couple of nearly sleepless nights, I put down my controller after another frustrating attempt at the Blood Starved Beast, afraid that I would smash it against the wall in frustration at the sight of the sliver of health that I could have chipped away at if I had only timed my gunshot a little better.

Many years and countless playthroughs later, Bloodborne remains at the top of my favorite Souls titles, equaled only by Sekiro: Shadows Die Twice’s satisfying system of parrying and retaliating against bosses like Genishiro Ashina and the Guardian Ape.

Despite my amazement at Dark Souls III’s relatively larger world and incredible bosses, Sekiro was a thrill that I could scarcely believe was possible in a video game, a similarity that it shared with Bloodborne.

Miyazaki Has Many Reasons to Revisit Some of His Finest Work

The Wolf takes to the skies in Sekiro: Shadows Die Twice.
Sekiro’s unique parry-focused gameplay and stealth-oriented exploration were Miyazaki at his finest. Image Credit: From Software

With rumours of a Bloodborne remaster being in circulation for years despite the fact that the decision is out of Miyazaki’s hands, it could be a great idea for the legendary director to go back to the drawing board to think about another trek back to Yharnam in the wake of his decision to scale back his future projects and have them developed concurrently at FronSoftware.

It would be the ultimate tribute to fans of his work and to all the loyalists who have continued to advocate for Bloodborne to reach other platforms in order for more players to experience its terrifying environments and the devastating onslaughts that its bosses are capable of.

It could also be a great idea for Miyazaki to revisit the aggressive, risk-reward playstyle that Bloodborne and Sekiro encouraged – a system that he partly implemented in Elden Ring while blending its mechanics with the methodical approach that Dark Souls encouraged in the past.

Crafting experiences that are smaller in scale and scope than Elden Ring could also be the perfect opportunity to bring out sequels to two of his most popular titles, a move that is sure to delight fans who may think that the maestro may have surpassed his own talents with a project as ambitious as Elden Ring.

But most importantly, it would be what his fans want. Despite the excellent presentation and well-rounded gameplay in Armored Core VI: The Fires of Rubicon, I found myself wistfully thinking of how Bloodborne and Sekiro were experiences that I would revisit in a heartbeat – something that I’m sure many who have played the two titles agree with.

New adventures for the Hunter, perhaps in a new city facing problems altogether of its own, and for Sekiro and Kuro as they chart a course into their future together are sure to have fans lining up to pre-order the two titles.

They would also give Miyazaki the chance to flex his considerable creative chops once again on projects that do not need collaborations with celebrated authors or the need to design bold new worlds that require vast landscapes in every direction.

Miyazaki’s best work could be among the finest selections for the new direction he aims to chart for FromSoftware. Returning to his focused, semi-linear experiences with the lessons he has picked up from Elden Ring could very well be the catalyst he needs to rework his magic on modern gaming once again.

Do you think that sequels to Bloodborne and Sekiro are a good idea for Miyazaki’s next projects? Do let us know your thoughts in the comments!



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