Controversial shooter Six Days in Fallujah gets its first ‘documentary story’ missions

by Pelican Press
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Controversial shooter Six Days in Fallujah gets its first ‘documentary story’ missions

Controversial war game Six Days in Fallujah has received a major update including its first ‘documentary story’ missions.

The game, which spent more than a decade in development hell before finally making it to Steam Early Access last year, gets the Command and Control update today.

The update includes the first two ‘documentary story’s missions, which “take players inside the beginning of ISIS and the bloodiest encounter for Western forces in nearly half a century”.

“During these missions, players participate in recreations of actual events alongside documentary footage and interviews with Iraqis and Americans who were present during the Second Battle of Fallujah in November 2004,” the update’s description reads.

Command and Control also adds a new solo mode inspired by Rainbow Six, Ghost Recon and other squad-based shooters. The mode has players commanding AI fireteams “programmed with authentic military tactics”.

An eighth new Procedural Mission called HLZ Wolf has also been added. These missions change the external and internal layout of buildings and enemy locations each time they’re played, and while they were previously co-op missions they can now be played solo too with AI teammates.

Six Days in Fallujah was originally scheduled to be published by Konami over a decade ago, but the publisher pulled out in 2009 due to the controversial nature of the game, which attracted criticism from several quarters including military veterans and anti-war groups.

Publisher Victura attracted criticism in February 2021 after its CEO Peter Tamte claimed in an interview that it was “not trying to make a political commentary about whether or not the war itself was a good or a bad idea”.

The publisher u-turned the following month, releasing a statement acknowledging that the events of Six Days in Fallujah are “inseparable from politics” and explaining how it attempts to tell the game’s story from multiple points of view.