Deadpool & Wolverine Got You In the Mood for Something Meta? Here Are 5 Games That Break the Fourth Wall

by Pelican Press
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Deadpool & Wolverine Got You In the Mood for Something Meta? Here Are 5 Games That Break the Fourth Wall

If the meta humor of Deadpool & Wolverine has you craving more fourth wall breaking, then you can even turn to games! Breaking the fourth wall is a technique where a game or some other piece of media, acknowledges its own existence.

This often results in characters speaking directly to the player or viewer to create a sense of awareness. Here are five games that masterfully blur the line between fiction and reality, engaging players in ways that go beyond traditional gameplay.

If You’re on a Deadpool & Wolverine High, You Should Check out These Games

Image from Deadpool & Wolverine of the two characters walking toward the camera.
Deadpool is a fan-favorite character for his regular fourth wall breaks.| Image Credit: Marvel Studios

Video games have a unique ability to immerse players in their worlds, but some take it a step further by acknowledging the player’s presence directly. This deliberate breaking of the fourth wall can create moments of humor, surprise, and even profound reflection.

This is even more apparent in movies with characters like Deadpool who has recently gotten a new movie, Deadpool & Wolverine. And if that’s what you’re looking for, these games deliver in spades.

1. Doki Doki Literature Club!

A still from Doki Doki Literature Club!
Most people already know and love DDLC | Image Credit: Team Salvato

At first glance, Doki Doki Literature Club! appears to be a typical visual novel, centered around a high school literature club. As you build relationships with characters like Sayori, Yuri, and Natsuki, the game takes a dark turn.

Monika, a club member, becomes self-aware, manipulating the game’s code and addressing you directly. Her actions transform the dating sim into a psychological horror experience that forces you to confront the boundaries between the game and reality.

2. Batman: Arkham Asylum

A still from Batman: Arkham Asylum
The Arkham trilogy is a classic, but Asylum is where it all started. | Image Credit: Rocksteady Studios

Batman: Arkham Asylum features one of the most memorable fourth-wall-breaking moments in gaming. While navigating Scarecrow’s fear toxin-induced hallucinations, the game simulates a technical glitch, leading players to believe their console has malfunctioned.

This clever trick reboots the game with Joker in control, creating an unsettling and immersive experience that blurs the line between gameplay and reality, making you question what’s real and what’s a hallucination.

3. The Stanley Parable

A still from The Stanley Parable
Our adventure as Stanley in this game is quite a weird one. | Image Credit: Galactic Cafe

The Stanley Parable begins simply: you, as Stanley, navigate an empty office guided by a witty narrator. However, the game quickly reveals its true nature. The narrator acknowledges your presence, commenting on your choices and reacting to your disobedience.

This dynamic interaction creates a constantly shifting narrative, forcing you to reflect on free will and the nature of storytelling in games. The result is a thought-provoking experience that keeps you guessing until the end.

4. Undertale

A still from Undertale.
The way Sans breaks the fourth wall is a unique one. | Image Credit: tobyfox

Undertale is a role-playing game that frequently breaks the fourth wall, making you rethink typical RPG conventions. Characters like Sans and Flowey directly address the player, acknowledging their power to save, reset, and alter the game world.

Sans’ explanation of EXP and LV as “execution points” and “level of violence” highlights the moral weight of your actions. This persistent self-awareness challenges you to consider the ethical implications of your gameplay choices.

5. There Is No Game: Wrong Dimension

A still from There is No Game: Wrong Dimension
There is No Game takes it to the next level with its concept. | Image Credit: Draw Me A Pixel

There Is No Game: Wrong Dimension takes metafiction to another level. From the start, the game insists that it doesn’t exist and encourages players to do something else. This ironic premise sets the stage for a series of puzzles that require manipulating the game’s interface and settings.

The game’s disgruntled software character becomes increasingly frustrated with the player’s attempts to create a game out of nothing, leading to a humorous and surprisingly emotional journey.

Would you play any of these games? What do you think about titles that break the fourth wall? Let us know in the comments below.



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