Diablo 4 Players Shed Tears of Joy as Devs Add Massive QoL Change To Prevent Bricking Gear

by Pelican Press
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Diablo 4 Players Shed Tears of Joy as Devs Add Massive QoL Change To Prevent Bricking Gear

There’s nothing quite like the gut-wrenching feeling of accidentally ruining a piece of gear in Diablo 4 that you’ve spent countless hours grinding to obtain. That perfect roll you’ve been chasing for weeks can vanish faster than your will to play, all because of one unfortunate missclick during the enchanting process.

Screenshot featuring the Diablo 4 boss, the Harbinger of Hatred.
Better late than never? Not quite. | Image Credit: Blizzard Entertainment

After nearly a year and a half of community feedback, Blizzard has finally implemented a small but significant quality-of-life change that has players breathing a collective sigh of relief. But while some are celebrating this long-awaited update, others are questioning why it took as long as it did for such a basic feature to be added.

Diablo 4‘s Latest Quality-of-Life Victory

The enchanting system has been a constant source of anxiety for players since launch. One wrong move, and that perfect piece of gear you’ve been farming for days turns into vendor trash. It’s a frustration that’s led to countless rage quits and probably a few broken peripherals along the way.

Now, finally, Blizzard has made “No Change” the default option when enchanting items. The community’s reaction has been fairly positive:

Enchanting Update – devs DO listen!
byu/TrickyCorgi316 indiablo4

For veteran Diablo 4 players who’ve lost track of how many items they’ve accidentally bricked, this change represents more than just a simple UI update—it’s peace of mind:

Posts from the diablo4
community on Reddit

However, this seemingly basic feature’s delayed implementation raises some valid concerns about the devs’ priorities. What should have been a launch feature has taken over 18 months to materialize, leaving many players wondering what other obvious improvements might be gathering dust on the development backlog.

The Long Road Ahead

Screenshot of the Diablo 4 boss, the Harbinger of Hatred, opening its gaping mouth.
Competition is on its way, and it will not be pulling any punches. | Image Credit: Blizzard Entertainment

While the enchanting fix is certainly welcome, it’s just one item on a lengthy list of needed improvements. The Tempering system, for instance, remains a testament to unnecessary tedium. Players currently need to navigate through multiple menu layers for each attempt, turning what should be an engaging gear optimization process into a mind-numbing click fest.

Some players aren’t mincing words about their frustration:

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The community’s patience with these basic quality-of-life issues is wearing increasingly thin:

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byu/TrickyCorgi316 from discussion
indiablo4

The timing of these improvements becomes even more critical with Path of Exile 2‘s December 6 release date approaching. Some players are already planning their exodus:

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byu/TrickyCorgi316 from discussion
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The enchanting fix—while appreciated—feels like too little, too late for many players. The core issues with Diablo 4‘s gear progression systems run deeper than just UI improvements. The restrictive Tempering system, the limited use of Scrolls of Restoration on items, and the general fear of experimenting with gear all contribute to a less engaging endgame experience.

Blizzard needs to significantly pick up the pace of these improvements if they want to maintain player interest, especially with strong competition on the horizon. While fixing the enchanting system’s default state is a step in the right direction, it’s a small step when giant leaps are needed.

What do you think about this latest update? Are you satisfied with the pace of improvements in Diablo 4, or do you think Blizzard needs to step up their game? Let us know in the comments below!



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