Dragon Age Dev Mocks Gamers, Dismisses Feedback in Social Media Rant
@Lightning77
> If the game is good and has positive previews then yeah it deserves a sale
Yes, i agree with you there, with the only exception that previews, to me, do not mean much, not after Cyberpunk 2077 and other fiaskos. But if previews are good, it’s a reason to have the game on your radar.
In my eyes, you need to see/read reviews after the game release from the people whos opinion you kinda trust and you’ll need to try out the game for yourself.
And, keep in mind, that i wasn’t advocating that you shouldn’t buy the game outright. I was saying that you should be fully aware of what type of game you’re buying, all it’s ups and downs and whatever you’re ok with that or not. And that you shouldn’t preorder, period.
> Look at Ubi, they blamed us for unrealistic expectations
But Ubisoft and others will always blame someone else for their mistakes. They can’t take criticism. People have been vocal about their terrible approach for years and years, but they’ve been ignoring it. And now, i think, they’re reaping what they’ve sown. As well as other developers. Look at From Software, they’ve released Dark Souls 2, saw that it had issues and they tried to address them in the next installement. And now look at Ubisoft, i’ve tried out their new Avatar game for ~45 minutes and didn’t like it, felt boring and undercooked. Then i’ve tried their Star Wars game and it was like it was casted from the same bad mould.
> Tell me who else is left that’s actually good in the AAA gaming space
I would say, Square Enix, Capcom, Sucker Punch, From Software, Sega (especially Yakuza studio, don’t want to butcher their name), Nintendo, Insomniac, Asobi, id Software, Level 5, Kojima Productions. There’re probably more devs, but i can’t remember them from the top of my head.
Although, lately, i stopped caring specifically about AAA(A) games, i got more into games like Kenshi, Rimworld, Soulash, Songs of Syx, Dwarf Fortress, Supraland and others. Those are rich in content, complex, cost way less and surprisingly stable. And developers are actually listening to the feedback. And they don’t blame me if they make a mistake, i do appreciate that.
> But not buying these types of games sends them a clear message on what sorta games they’ll make more of
I would say that @JEECE with «devs/pubs always find a way to take the wrong lesson from failures» is G-d damn right. They might spin bad (or good) sales into any agenda they want to push. That’s what those slimeballs are usually doing, making things fit into whatever they want. And the only way to combat this, i think, is to not buy their bad games.
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Sorry, i feel like i’m ranting more than i should; i tried to cut some stuff off to make this comment coherent, but feel like i might’ve got overboard.
To summarize: don’t preorder, wait for reviews, try out for yourself. Previews are a good way to notice interesting games. Support good games, don’t support bad ones (aka, games you personally didn’t like).
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