Dragon Age: The Veilguard’s Latest Patch Improves Photo Mode, Adds Arrow-Keys Support
Dragon Age: The Veilguard continues to receive support from developer BioWare with several bug fixes and quality-of-life changes. The third patch, released on November 21 for PC and consoles, improves photo mode, input mappings, and some visual elements.
For the photographers out there, there are now filters available in photo mode. Plus, screenshot file names have been simplified and show the date the photo was taken, and the file path where screenshots are saved is now shown in game, which is especially useful for PC users.
As for other quality-of-life changes, arrow keys can now be bound to input mappings. Elsewhere, the patch makes it so you can compare new rings against both equipped ring slots, and there’s a clearer view to identify where an enchantment has been applied to a companion’s equipment. Moreover, the Glint option description in settings has been adjusted, there are new icons for some weapons, and you’ll now get a notification when the Crossroads’ Spirit Merchant is available.
The list of bug fixes is quite extensive, and tackles a variety of issues. A few of note are instances where music would incorrectly stop playing, the HDR calibration setting now being saved correctly between game sessions, camera stutters, and a number of crashes. You can find the full list in BioWare’s blog, and below.
In GameSpot’s Dragon Age: The Veilguard review, editor Jodan Ramée praises its “tantalizing visuals, ranging from artifact-filled forests of verdant greens and golden glows to canal-dominated cities of deep blues and evocative purples,” as well as standout party companions, the in-depth character creator, and satisfying combat mechanics, though the latter is dependent on which class you choose.
- Eliminated the causes of a small number of crashes.
- Rook’s body shape no longer changes unexpectedly after a cutscene with Emmrich.
- Adjusted an odd facial expression when Rook first meets Emmrich.
- Fixed a rare issue where some of an existing Rook’s settings got unintentionally reset after making and saving a new Rook. This fix is now also on consoles and retroactively affects saves on all platforms.
- Adjusted the volume level of Spite’s voice in some scenes.
- Fixed some instances where music would incorrectly stop playing.
- Fixed some instances where unintended music or sound effects would play.
- Antaam Champions now correctly do slightly more damage.
- Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.
- The Rogue Skill “Underdog’s Bite” now correctly lists “Enhanced Damage” instead of “Empowered Damage.”
- Fixed some instances where enemies could get stuck or were unreachable in some areas.
- Fixed some instances where companions could get stuck on balance beams.
- Bellara can no longer endlessly charge Rook’s Ultimate outside of combat.
- Emmrich’s attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.
- Fixed a bug where Emmrich was sometimes not available on the ability wheel during the Where the Dead Must Go quest.
- Companions’ revives are now correctly refilled at the start of The Last Gambit quest.
- The Kataranda now has its correct unique coloring.
- Fixed an issue with the critical hit and penetration modifiers on the “Twin Edged Pick” Warrior weapon.
- Taash’s cape on the “Rivain’s Legacy” armor no longer stretches in cutscenes.
- The Grey Warden “Recruit’s Simple Tunic” appearance no longer clips uncomfortably through Rook’s neck.
- The “Mythals’ Light” Mage weapon now does the intended amount of physical base damage (0).
- The “Mythal’s Light” Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.
- Fixed instances where stat bonuses from some Treviso valuables were applied incorrectly.
- Fixed instances where valuables with stat increases were not all visible in merchant stores.
- Improved textures on various characters and environment objects.
- Fixed an issue where VFX could become extremely bright.
- Fixed several distance “pop-in” issues.
- Fixed an issue that caused the camera to stutter when closing the eluvian interface.
- Fixes several instances where quest objectives would not update correctly during some quests.
- The On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.
- The Mayor of D’Meta’s Crossing no longer appears in two places at once during the Lives Spared quest.
- One of the Revenants will no longer fail to appear in the Crossroads.
- Fixed an issue where a door would not open during the Heights of Athim memory in the Regrets of the Dreadwolf quest.
- The intended 2D cinematic scene now plays after the Shadows Crossing quest.
- Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.
- Fixed a blocking issue during the In Entropy’s Grasp quest.
- Companions are now present when loading the first autosave made in the Isle of the Gods quest.
- The HDR Calibration setting is now saved correctly between game sessions.
- Prevented multiple instances where Rook could get stuck while exploring Thedas.
- One of the “Watcher’s Robe” appearance variations is now correctly granted after completing the Disrupt and Conquer memory.
- Fixed a place in Arlathan Forest where Rook could get stuck in a drowning loop.
- Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.
- Codex entries that were already read will no longer be re-marked as unread.
- Fixed an issue where the scrollbar could get stuck in the Codex screen.
- Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.
- The Crossroads’ Spirit Merchant now shows the intended faction reputation gained for whichever city was blighted when selling valuables.
- Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.
- Some adjustments to the game credits.
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