Elden Ring’s Brutally Gorgeous Unreal Engine 5 Remaster Proves a Potential Revival of Another Cursed Hidetaka Miyazaki Game is Possible

by Pelican Press
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Elden Ring’s Brutally Gorgeous Unreal Engine 5 Remaster Proves a Potential Revival of Another Cursed Hidetaka Miyazaki Game is Possible

We’ll start this one by addressing what’s most obvious – Elden Ring is already one of the most visually breathtaking games of this generation that will not require a remake or remaster for at least a decade.

A still from Elden Ring: Shadow of the Erdtree, featuring the Ancient Ruins of Rauh.
The Tarnished entering the Ancient Ruins of Rauh – Image Credit: FromSoftware.

However, when it comes to sheer fidelity, the game undoubtedly needs polish. So, when one fan decided to pay tribute to Hidetaka Miyazaki’s masterpiece in Unreal Engine 5, it simply left us mesmerized and wishing that one day, Bloodborne would receive treatment of a similar kind.

Konariin’s Cerulean Sanctum Is a Stunning Tribute to Elden Ring’s Masterful World

A still from Shadow of the Erdtree, featuring the Gravesite Plain.
The Tarnished exploring the Gravesite Plain – Image Credit: FromSoftware.

Now, we know how that Bloodborne bit sounds, but let’s focus on the UE5 tribute first. As such, Elden Ring’s world design stands as one of the most meticulously crafted, with its vast, sprawling topography balancing breathtaking scenery with unfathomable verticality and hidden pathways.

Miyazaki’s level design genius, though, lies in how it guides players without overwhelming them with markers, using only the Erdtree and distant landmarks to pull you in. Well, except for that one plateau in the southwest of Liurnia.

That said, however, when up close and personal with everything in the game, you realize that Elden Ring isn’t absolutely perfect. Its visual brilliance relies on clever tricks to mask limitations, like low-resolution textures that are often hidden by the sheer scale of its environments and camera work.

This, though, brings us to the work of an up-and-coming YouTuber, Konariin, who, with his tribute, showed us a version of Elden Ring that can stun even on a micro level.

I copied Miyazaki to remake Elden Ring… in Unreal Engine 5

His rendition of the game, inspired primarily by Shadow of the Erdtree and aptly named the “Cerulean Sanctum,” manages to capture its ethereal beauty with painstaking attention to detail.

Thanks to Nanite technology, enhanced lighting, richer textures, and UE5’s advanced rendering capabilities, this rendition reaches breathtaking new heights, giving us a glimpse of what Elden Ring could look like in a more future-proof engine.

For the guy to spend hundreds of hours creating this, the dedication displayed by a single FromSoftware fan with this work isn’t just technically impressive—it’s a deeply passionate project that, for our money, channels the very essence of FromSoftware’s world design.

So, keeping all that in mind, be sure to check out Konariin on Instagram and subscribe to their YouTube channel. His video goes much more in-depth on the process and is most certainly worth a watch. His next work inspired by Arcane should give you a solid enough reason to keep an eye on his growing YouTube channel.

Bloodborne Deserves Better, and a Fan-Reimagining in Unreal Engine 5 Might Just Be What We Need

A still from Bloodborne, featuring the Holy Moonlight Sword.
The Hunter using the Holy Moonlight Sword – Image Credit: FromSoftware.

Sigh—then there’s Bloodborne. Look, at this point, the game’s situation has become almost comical—stuck on the PS4, locked to 30 FPS, and entirely ignored by Sony despite its massive fanbase. It’s an IP with the potential to rake in serious cash, yet Sony refuses to move on it.

There’s a stagnation within this game’s community that has already driven a few to the brink of insanity. We’ve seen a demake for the PS1, an entire emulator built just to run it on PC with countless unofficial patches, and even spin-offs like Nightmare Kart.

Why are we mentioning all this? Well, if Sony doesn’t act now—get Bluepoint or some other developer on the case—it feels inevitable that someone else will. Specifically, what we envision is another fan like Konariin—just slightly more insane—taking Bloodborne into Unreal Engine 5.

When you think about it, it’s not a project that’s too hard to envision either. For all we know, someone already has that running in some shape or form but simply refuses to show it to the world due to legal issues.

Not only that, UE5’s tools could bring Yharnam’s Gothic architecture, eerie atmosphere, eldritch horrors and visceral combat to life in a way that even ShadPS4 is yet to be able to with its own mods and patches. Plus, with the game’s passionate community, a UE5 remake or remaster feels more like a “when” than an “if.”

Would it be legally questionable? Yes. But would it be a step towards preserving and enhancing Bloodborne? Absolutely. More importantly, would we wholeheartedly support it? We die on this hill.

With all that said, what do you think about this and Konariin’s project? Should Sony finally give Bloodborne the love it deserves, or are fan projects the only way forward? Let us know in the comments below!




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