Fallout’s Jonah Nolan Throws Shade at Former Employer DC and Its Current Multiverse Predicament

by Pelican Press
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Fallout’s Jonah Nolan Throws Shade at Former Employer DC and Its Current Multiverse Predicament

Prime Video’s Fallout is proof that if the creator is familiar with the source material, then worlds from games can be wonderfully translated into other mediums. As difficult as that may seem to grasp for many directors, Jonah Nolan rose up to the task and created something that not only stays faithful to the games and their fanbase but also welcomes newcomers into the iconic dystopia.

To pull that off, Nolan took a different approach than the one other shared universes are taking nowadays, and it’s turning out to be effective.

Prime Video’s Fallout Incorporates Itself Into the Franchise’s Lore

With the Fallout television adaptation, the creator did not want to follow how other shared universes do things.With the Fallout television adaptation, the creator did not want to follow how other shared universes do things.
With the Fallout adaptation, the creator didn’t want to follow how other shared universes do things.

After the success of the adaptation, executive producers Jonah Nolan and Todd Howard discussed the first season in detail and how various aspects from the Fallout franchise were handled during its production.

The concept of multiverse is a trend in media that’s getting to the point of saturation, with brands like Marvel and DC being at the forefront of it, but upon being asked why he didn’t take the MCU approach and properly incorporated his story into the lore of the games, Nolan said that he didn’t want his show to “be the only thing that doesn’t fit with that universe.”

Although the games can be categorized as an anthology since each one focuses on a different story, there’s still a sense of consistency that connects them, which was the driving force behind Nolan’s effort.

Being a Fallout enthusiast, Nolan could see the level of “care with which Todd and the team at Bethesda had made sure that all of these games connect together,” stating that there was a certain respect that the team gave the in-game universe to keep it “consistent.” Jonah Nolan recalled his time working with DC on The Dark Knight trilogy, saying that Batman had “so many different stories, and long, long ago they abandoned any attempt to connect them all together.”

This is true because the Christopher Nolan-directed films didn’t share continuity with any other form of DC media.

Jonah Nolan Didn’t Want His Adaptation to Exist in Its Own Elseworld

DC calls its concept of multiverse the Elseworlds, which is what Jonah Nolan really did not want for his show.DC calls its concept of multiverse the Elseworlds, which is what Jonah Nolan really did not want for his show.
DC calls its concept of multiverse the Elseworlds, which is what Jonah Nolan didn’t want for his show.

Throwing some shade at how DC is currently explaining its concept of multiverse, with the inclusion of the Joker in Rocksteady’s Suicide Squad: Kill the Justice League being a recent example, Jonah Nolan said that he did not want his adaptation “to be in our own little private corner of an Elseworlds or a different universe.”

Honoring the foundation laid by the video game series was a top priority for the Fallout show creator, so if his take on it was not authentically intertwined with the games, it “would be less meaningful” for Nolan.

And it is safe to say that he has undoubtedly succeeded in his attempt.

Are you satisfied with Nolan’s adaptation? Let us know in the comments!





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