Far Cry 3 Writer Claims Game Wasn’t Racist, Blames Gamers for Missing Deeper Clues

by Pelican Press
4 minutes read

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Far Cry 3 Writer Claims Game Wasn’t Racist, Blames Gamers for Missing Deeper Clues

The Far Cry series is renowned for its stunning visuals and engaging gameplay, with Far Cry 3 often stated as the highlight of the franchise. The game is set on a lush, tropical island filled with danger, intrigue, and moral doubts. Players step into the shoes of Jason Brody, a young man stranded on the island, who needs to navigate the island full of mercenaries, pirates, and tribes in an attempt to rescue his friends.

the image shows a player about to shoot the villian in Far Cry 3
The game’s narrative was initially criticized for being racist and for too much violence. | Image Credit: Ubisoft

Despite its acclaim success and widespread praise from the fans, some initially felt the game relied on racial stereotyping and depicted too much violence. However, Jeffrey Yohalem, the creative mind behind the game, directly addressed these controversies. In an interview, he argued that players often misinterpret the narrative’s intentions, failing to truly understand and engage with its deeper themes.

Far Cry 3 Explores a Complex Narrative

In a past interview, Jeffrey Yohalem shared some insights about his goal while writing Far Cry 3‘s narrative. The narrative aimed to provoke thought about the nature of gameplay and the moral implications of player actions. The game wants players to question the violence and what it means to shoot countless enemies without consequence.

Yohalem pointed out that most games use narrative to gloss over these uncomfortable realities, while Far Cry 3 intentionally shows it to undermine traditional storytelling. He said:

The goal was to create a videogame that examined what shooting does to us.

By saying this, he emphasized that the narrative serves as a catalyst to expose the underlying systems that govern player behavior. Few critics in the past pointed out that the game has many colonialist tropes and questionable representations of race, which are problematic.

However, Yohalem wants them to understand that those elements are deliberately included to challenge players’ assumptions and expectations. He pointed out that the island is called Rook Island, which means deception, encouraging players to seek deeper meaning behind their actions. He wanted players to experience discomfort from the engagements in the game.

I feel like a lot of people just glancingly looked at the thing and then got upset. They didn’t actually explore the whole game.

By saying this, he suggested that if players view the game’s narrative as racially stereotypical and excessively violent, they have missed crucial clues placed within it that reveal its true intent. Those who grasped the intricacies of the story really appreciated its depth and viewed it as a key aspect of the narrative’s artistic value.

The Importance of Fully Interpreting the Narrative

the image shows a player using a sniper rifle in Far Cry 3
Yohalem felt that not many players paid enough attention to the story to fully grasp its true intention. | Image Credit: Ubisoft

The game can offer an immersive narrative that explores various themes, but this potential is wasted if players do not engage with the story. Sometimes, players interpret scenes differently from what the developer or writer intended, often leading to misinterpretation. The same happened with Far Cry 3.

Far Cry 3 invited players to reflect on the morality of the scenes involving torture and violence. These scenes were present there to shock players and provoke deep thoughts about the implications of these actions, rather than to offer justifications for the player’s actions.

Yohalem highlighted that Far Cry 3 is not meant to be an ideal narrative where everything is going morally, rather, it’s a commentary on the nature of entertainment and player agency.

While the game drew much criticism for its perceived racism and insensitivity towards violence, Yohalem believes that these discussions are also a testament to the game’s ability to provoke thought and engage players in meaningful dialogue.

In the end, while the game was able to successfully deliver on almost all fronts and achieved massive success, not many were able to fully grasp what Yohalem intended to show through the narrative. Players are now looking forward to the next entry in the series: Far Cry 7.

What is your favorite installment in the Far Cry Series? Tell us in the comment section below.

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