First Black Ops 6 update released and known issues detailed

by Pelican Press
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First Black Ops 6 update released and known issues detailed

Activision has detailed the first Call of Duty: Black Ops 6 update.

Released over the weekend, the patch largely targeted multiplayer and Zombies issues that came to light following the game’s release on Friday.

XP and weapon XP rates have been increased in the multiplayer modes Team Deathmatch, Control, Search & Destroy and Gunfight.

“Our team is closely monitoring XP rates for all modes to ensure players are progressing as expected wherever they play,” Activision said.

The update also resolved issues related to loadouts, Operators, and the game’s store. We’ve republished the patch notes in full below.

Developers Treyarch and Raven Software are currently working to address a number of known issues, which are detailed on the Black Ops 6 Trello board.

These include “a rare issue where players have reported dying upon selecting a loadout in Search & Destroy”, an issue “where players may receive the wrong weapon when selecting a custom loadout”, and an issue “where players automatically spawn in-game rather than spectating when joining in-progress”.

While the Black Ops 6 and Warzone Season 1 release date has yet to be confirmed, it may have leaked via a retailer promotion.

Pizza chain Little Caesars has reportedly informed competition entrants that the first major content update for the new Call of Duty will drop on November 14.

Black Ops 6 update 1

GLOBAL

Loadouts
  • The last-selected loadout will properly be highlighted when opening the Loadouts menu in-game.
Operators
  • Addressed an issue with Bailey’s animation in the Operators menu.
Settings
  • The ‘Mute Licensed Music’ setting now functions properly.

MULTIPLAYER

Maps
  • Babylon
    • Closed an exploit where players could get outside of the intended playspace on Babylon.
  • Lowtown
    • Closed an exploit where players could get outside of the intended playspace on Lowtown.
  • Red Card
    • Closed an exploit where players could get outside of the intended playspace on Red Card.
    • Improved stability in Red Card.
  • General
    • Adressed an issue with stability when using in-game interacts.
Modes
  • Increased XP and Weapon XP rates for modes that were awarding less XP than expected.
    • Team Deathmatch
    • Control
    • Search & Destroy
    • Gunfight
Matchmaking
  • Addressed an issue that was occasionally preventing matches from quickly finding a replacement player in the case that another player quit the match.
Firing Range
  • Players can now select a Loadout in Firing Range, regardless of level progression.
Private Matches
  • Private Match will no longer forfeit if one team has zero players.
Theater
  • Improved performance when watching clips in Theater.
Training Course
  • Improved server stability in the Training Course.
Equipment
  • Tactical Equipment
    • Decoy
      • Removed XP gain for Decoys.
    • Smoke
      • Resolved an issue with stability when using the Smoke Grenade.
Scorestreaks
  • Dreadnought
    • Addressed an issue where the incoming missile sound from the Dreadnought would continuously play.
Medals
  • Fixed an issue where the Ace Medal was being incorrectly awarded during certain conditions.

ZOMBIES

Terminus
  • Addressed an issue with a Side Quest in Terminus sometimes not ending properly.
Liberty Falls
  • Addressed an issue that could cause zombies to stop spawning in Liberty Falls.
GobbleGums
  • The Wonderbar! GobbleGum now grants the Player a Wonder Weapon appropriately.
Gameplay
  • S.A.M. Trials
    • Corrected text in S.A.M. trials to properly reference the LDBR.
    • Fixed an issue with S.A.M. Trials not spawning during matches in certain instances.
Stability
  • Added various crash and stability fixes.

UI/UX 

  • Improved stability in the main menus.

STORE

  • Store will properly update after the C.O.D.E. Endeavor Pack has been purchased.