Game Journalism is too corporate to trust

by Pelican Press
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Game Journalism is too corporate to trust

Game reviews have been around since the mid-1970s. Play Meter was the first of its kind. During their time, it was mainly coin-operated machines that were covered, as certain arcade games that many of us consider classics such as Space Invaders were popular. Other publications sprang up, such as Arcade Alley in 1979. From then on, gaming journalism was on the rise. Electronic Games Magazine, Famitsu, The Games Machine, Nintendo Power, and others all gave way to gaming journalism’s growing popularity and importance. In the beginning, gaming journalism was about the love of the games, the history of the product, and giving potential consumers genuine insight. The passion was there. The commitment was there. The insight was there. And most importantly, the trust was there.



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