Helldivers 2 is Sitting On a Literal Walking Hellbomb in its Final Fight for Democracy Only if Johan Pilestedt Listens

by Pelican Press
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Helldivers 2 is Sitting On a Literal Walking Hellbomb in its Final Fight for Democracy Only if Johan Pilestedt Listens

At the heart of Helldivers 2 is its players and the community. Throughout its explosive lifespan from the almost half a million concurrent player count to the PSN controversy, the players have been the driving force of the game. And Arrowhead knows this because player feedback has been one of the devs’ top focuses.

A still from Helldivers 2.
The community is always up to something. | Image Credit: Arrowhead Game Studios

This commitment to the community might come into play once again as the players have spoken once more. This time, the community wants to give Exosuits the ability to self-destruct, essentially turning them into Hellbombs. This could be a perfect addition to the game’s combat style if Arrowhead’s Johan Pilestedt is willing to listen.

The Helldivers 2 Community Wants to Blow Up Exosuits

In Helldivers 2, exosuits like the Exo-45 Patriot and Exo-49 Emancipator are capable of dishing out a lot of firepower. But their main drawback is that once their fuel or ammo is depleted, players are forced to just exit them and leave them behind.

The idea of converting a nearly-defunct mech into a Hellbomb fixes this. Reddit user lunlunqq001 summed it up: “Do I just climb out and be slaughtered by democracy’s enemies? No! I’d rather go with a hell of a bang.”

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byu/lunlunqq001 from discussion
inHelldivers

It would fit perfectly with the aesthetic of the game. Imagine you’re surrounded, low on ammo, and with no backup in sight.

If Exo Suits can’t resupply they should be able to self-destruct
byu/FernFrost inHelldivers

Players could trigger the Hellbomb, sacrificing their exosuits to take out as many enemies as possible before making a dramatic escape.

Historically, Arrowhead Game Studios has been receptive to fan feedback, working community-driven changes into updates and lore. The Helldivers 2 community’s hope is that Arrowhead’s COO, Johan Pilestedt, will heed this call.

Arrowhead Has No Reason To Not Listen To The Community

A still from Helldivers 2.
The people have spoken! | Image Credit: Arrowhead Game Studios

Players want a game that lets them fully embody their roles as freedom fighters. They are willing to sacrifice everything, even their mechs, to ensure victory. As they wait to see whether Arrowhead will bring their explosive vision to life, fans remain hopeful that Pilestedt and his team will recognize the potential impact of this feature.

Pilestedt has hinted at incorporating crossovers and major game-changing updates, provided they fit the game’s established universe. While IP crossovers remain an exciting prospect, adding a hellbomb option to exosuits seems like a no-brainer that fits both gameplay dynamics and lore.

The strategic flexibility introduced by a self-destructing exosuit would align with Helldivers 2‘s gameplay loop, which emphasizes creative, often self-sacrificial solutions to impossible challenges. Players would need to balance the risks and rewards of using the self-destruct feature.

It also fits into the theme of expandability. Super Earth is, after all, a brutal regime with a penchant for sacrificing assets for the greater good. Every dive is a fight for democracy, but no soldier or machine is indispensable when victory is at stake.

What do you think of the Helldivers 2 community’s latest idea? Let us know in the comments




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