Don’t make the mistake of thinking the LAS-17 Double-Edge Sickle is just another automatic rifle in Helldivers 2. This primary weapon stands out as one of the most unique energy weapons out there and can almost shred through anything with its armor penetration 4. If you want to crush bugs, squids, and bots with this thing, here’s a complete look at the LAS-17 Double-Edge Sickle’s stats and strategies.
Understanding the LAS-17 Double-Edge Sickle in Helldivers 2
The LAS-17 Double-Edge Sickle is an energy-powered primary weapon that unleashes devastating pulses capable of tearing through enemies in Helldivers 2 without breaking a sweat. Unlocking this thing isn’t much of a grind either, as you can grab it from Servants of Freedom Premium Warbond for 35 Medals. Might seem a bit expensive, but once you check out its stats, you’ll see why it’s worth every medal ,
Damage | 55-77 Projectile |
Penetration | 4 |
Fire Rate | 700 RPM |
Scope Options | 25M, 50M and 100M |
Reload Time | 2.8 Seconds |
Recoil | 2 |
Capacity | 15s (175) |
The Double-Edge Sickle isn’t the best of the best when we talk about damage per shot, and it’s on the other side when compared to other primaries. But don’t let that fool you. As it has medium armor penetration, a pseudo-infinite magazine, and 700 RPMG, its overall damage output can be deadly when pushed to its absolute limit.
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All laser weapons fire in Helldivers 2 until they overheat. Normally, you’d need to let it cool down or reload to swap out the heat sink. However, the Double-Edge Sicke allows you to act as a heat sink. After firing the 150 rounds, you can keep shooting forever, though this will damage you over time as the weapon heats up. To deal with this, carry the Vitality Booster and the Experimental Infusion Booster.
How to Use the LAS-17 Double-Edge Sickle in Helldivers 2?

When we talk about target effectiveness, the LAS-17 Double-Edge Sickle shines when it comes to small to medium enemies across Terminids, Automatons, and the Illuminate.
However, it does have some weaknesses. While you can take down Gunships with this, the damage output is so low that it takes a lot of shots to do so. Against Devastors, it’s most effective at close range when you can manage the spread, and two headshots will be enough to finish them.
When you’re firing from a long distance, we’ll recommend aiming for their unarmored stomach area. It handles most of the Automatons quite well, but you’ll need heavier support for more durable units. The same goes for Terminids like Bile Spewers, Alpha Commanders, and Chargers, as they soak up too much damage for Sickle to handle them all. Still, it clears weaker bug swarms with ease at close distance.
Against the Illuminate, the Double-Edge Sickle can perform well as it melts Voteless with no effort, and destroys Overseers too. It can even take down Harvesters if you aim for their leg joints perfectly.
With that said, do you enjoy using the LAS-17 Double-Edge Sickle in Helldivers 2? Let us know in the comments below.