Helldivers 2’s Johan Pilestedt Rings the Changes to Make the Game Easier

by Pelican Press
3 minutes read

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Helldivers 2’s Johan Pilestedt Rings the Changes to Make the Game Easier

Game balancing in Helldivers 2 has always been a polarizing topic. While a few think the game is fine the way it is, others find it too difficult and pointed against players.

One of the newer balancing changes has been introduced by Arrowhead CCO Johan Pilsestedt himself. Like many other times, people can’t seem to decide whether they hate or like this one in particular, as it greatly affects one enemy.

Helldivers 2 Gives the Rocket Devastators a Big Change

If you’ve been struggling against the Rocket Devastators in Helldivers 2, then fear no more. According to Johan Pilestedt, these enemies can now run out of ammo and the hitbox for their rocket collision has been reduced.

They’re still a force to be reckoned with, considering they have a decent amount of armor, high damage, and group together in larger numbers. Plus, they can still track Helldivers trying to duck behind the terrain.

These changes aren’t going to make them a piece of cake, but instead, they’ll hopefully give players a better chance of knocking them down without using up too many resources.

While enemy nerfs might sound like a good thing, the community seems split on how to react to these changes.

Some Fans Aren’t Sure These Nerfs Were Necessary

An image of Helldivers 2 from Arrowhead Game Studios.
Rocket Devastators are just part of the balancing problem in Helldivers 2. | Credit: Pigagu YouTube

The struggle between making the game easier vs. getting good has been a long-standing one in the Helldivers 2 community.

This isn’t the first time people have expressed distaste toward the developers making changes that make things easier for players.

Some players fear that the Arrowhead team is catering to the more casual players and will eventually make Helldivers 2 too easy.

Others agree with the change and think it will give more utility to some of Helldivers 2‘s other mechanics while making fights more dynamic and exciting.

The Rocket Devastators still have a lot of tools up their sleeve that can easily take down players if they’re not careful. Despite needing to reload now, they can still attack in between.

These enemies are just one of the many that you’ll come across in the game. While the Automatons and Terminids get nerfs, so do the weapons that Helldivers use.

Do you think this nerf was necessary, or is the game making things too easy? We’d love to hear your thoughts on this issue in the comments below!

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