Helldivers 2’s Patch 01.000.300 Includes Armor Adjustment That Would Have Saved Many a Diver’s Life

by Pelican Press
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Helldivers 2’s Patch 01.000.300 Includes Armor Adjustment That Would Have Saved Many a Diver’s Life

The fight for democracy in Helldivers 2 has been going on for months now, and the Helldivers are leaving no stone unturned to defeat the bugs and aliens. The players recently liberated 10 planets in a major order and have been looking for some help from developers regarding weapons and items.

Arrowhead Game Studios has now dropped another Helldivers 2 patch with extensive updates to help players on the battlefield. There are numerous patches released with the update, including one armor adjustment that was long needed and would have helped save many Helldivers’ lives.

Helldivers 2 Patch Brings Much-Needed Armor Update

The latest Helldivers 2 patch reduces Headshot damage.The latest Helldivers 2 patch reduces Headshot damage.
The latest Helldivers 2 patch reduces Headshot damage.

The patch 01.000.300 brings several adjustments, fixes, and improvements to help players on the battlefield, such as balance changes to multiple weapons, stratagems, and enemies, as well as changes to missions, but the most notable update with the patch is the reduced headshot damage.

Previously, armor was not preventing any damage upon headshots, whether players had armor with a 0 rating or armor with a 200 rating, and this frustrated players. Helldivers 2 players have been constantly nagging the developers to fix this, as they have been getting headshots left and right.

However, the latest patch has fixed that, as now armor with an armor rating above 100 will have reduced headshot damage. This will surely make Helldivers happy who have been feeling helpless due to the headshot damage and would freely be able to take on Automatons and Terminids.

There are several other changes made to the game with the newest patch, such as the burning damage, which has been reduced by 15 percent. Moreover, the victory poses will now only play for the extracted, and there are also balance changes to existing weapons and stratagems.

The Latest Patch Also Adds Changes to Enemies and Patrols

Several other changes to weapons and enemies have been made.Several other changes to weapons and enemies have been made.
Several other changes to weapons and enemies have been made.

The patch update has reduced the moving speed of Bile Spewer and Nursing Spewers, whereas the force required to stagger hulks has been slightly increased. The direct flamethrower damage of Hulk Scorcher has been reduced by 20%, and the standard devastator fire rate has increased.

The Gunships sideways movement has now increased a bit, and Scout Strider Riders are now a little less vulnerable to explosions, so players need to do more than blow them up to take them down. Fog generators health and armor have increased, and gunship spawners now have a much lower limit on active gunships.

The patrol spawning has also increased if there are less than 4 players, so the fewer the players, the harder the fight is going to be. However, the developer has mentioned that there is no change for 4-player missions, but solo players will notice changes at “higher difficulties.”

Arrowhead has made minor changes to gameplay to improve the overall experience, such as level generation improvements, options to disable automatic climbing and vaulting while sprinting, and others. Several crash fixes have also been taken care of, and the developer is also working on fixing any other known issues in Helldivers 2.

What are your thoughts about the latest Helldivers 2 patch update? Are there any other changes you would like to see? Let us know in the comments!





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