Helldivers Are Getting Tired of the Constant “Game of Tug-Of-War” in the Name of Democracy, Without True Victory in Sight

by Pelican Press
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Helldivers Are Getting Tired of the Constant “Game of Tug-Of-War” in the Name of Democracy, Without True Victory in Sight

In the world of Helldivers 2, players are tasked with spreading democracy across various hostile alien worlds. The thrill of combat and strategy is undeniable as they battle against the dangerous bugs and relentless automatons. The game continuously offers intense, action-packed missions that have made it a beloved title for fans of cooperative gameplay.

The image shows the logo of Helldivers 2
Players are feeling frustrated with the game’s narrative as it has been still for too long. | Image Credit: Arrowhead Game Studios

However, even after several months of completing Major Orders, many have started to feel frustrated by a recurring issue: the feeling of being stuck in a never-ending cycle of “tug-of-war” gameplay, where no true progress is made. The root cause of this stagnation is the limited selection of planets to defend, leaving the stakes of the Galactic War feeling flat and unchanging.

Helldivers 2 Promising an Illusion of Choice in a Stagnant War

At its core, Helldivers 2 wants players to experience the thrill of fighting for the fate of Super Earth where they will go against various increasingly hostile alien factions. However, the current structure of the game feels more like a series of disjointed battles rather than a grand narrative arc that is truly advancing the fight for democracy.

Usually, Major Orders (MOs) form the backbone of the game’s progression, as these missions are critical and mark the progression players have made in the story by liberating new planets. The battle for liberation is hard fought by players as they require strategy, and high-stakes operations against the game’s alien factions.

However, for the last few months, players have been encountering the same group of planets over and over again. They are feeling frustrated grinding through the same environments without seeing much substantial change. Instead of advancing toward a larger victory or progressing toward new, more dangerous planets, the experience has become repetitive and frustrating.

Players are slowly getting annoyed and this can be seen on social media platforms and gaming forums, where they are expressing their disappointment with the progress. Even comparing the current MOs with what was happening in Helldivers 1, where players were winning or losing the battle and not just remaining stagnant.

Anyone else getting a bit tired of the Galactic War just…never progressing?
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This thread, along with many others, is filled with players expressing their frustration and suggesting potential solutions. Among the most requested changes is the introduction of new factions, specifically the Illuminate, along with a more dynamic, evolving narrative.

It’s Time for Arrowhead to Implement Change and Break the Cycle

the image shows players doing co-op emote in Helldivers 2
Arrowhead needs to start introducing meaning progression in the Major Orders to keep players enthusiastic. | Image Credit: Arrowhead Game Studios

Helldivers 2 has regained some momentum recently, sparking renewed excitement among its player base. However, to continue this momentum, it needs to start introducing meaningful changes. The biggest need is the introduction of a third faction. It doesn’t necessarily have to be the Illuminate but something new and different is crucial to break the current stagnation.

Another key improvement could be to expand the story’s progression and provide more meaningful consequences for players’ actions. Instead of constantly going back and forth between the same planets, perhaps the game could offer a more dynamic campaign where players’ victories and defeats actually alter the course of the war.

While Helldivers 2 remains a fun and engaging game for many, the current state of the Major Order’s progression has left a sizable portion of its player base feeling frustrated. The tug-of-war gameplay is starting to feel more like a chore with little incentive for completing these missions.

In the end, it is clear that Arrowhead is putting in great efforts to keep the game fun and engaging but for players who want to see progression in the game’s narrative, it has lacked the resolve. To avoid creating more frustration in the community, some sense of purpose needs to be restored when spreading democracy.



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