Helldivers in Shambles After Realising That Their Newly Launched Super Weapon Is Killing Friendlies More Than the Enemy

by Pelican Press
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Helldivers in Shambles After Realising That Their Newly Launched Super Weapon Is Killing Friendlies More Than the Enemy

Helldivers 2 players are facing an annoying yet funny situation after weeks of anticipation for the Democracy Space Station (DSS). The DSS was announced as an orbital weapon that would be a game-changer in the Galactic War. After weeks of Major Orders for constructing it, the DSS is finally functional. But there’s a slght hiccup.

The new Democratic Space Station in Helldivers 2
Players did all this work only to get blown up by the DSS. | Image Credit: Arrowhead Game Studios

The DSS has swiftly turned into a nightmare for the very soldiers it was designed to protect. Players find themselves caught under friendly fire more often than their enemies. The community is now grappling with the irony of a Weapon of Mass Liberation that’s wiping out more Helldivers than automatons.

Helldivers Are Going Through So Much Friendly Fire

The DSS’s debut was supposed to be a moment of triumph. Players almost two months of Major Orders, donating Samples and Republic Points, to construct this superweapon. Accessible through the Galactic Map, it allows players to vote on its positioning and fund Tactical Actions like the Planetary Bombardment.

The DSS does nothing but Team kill you. Honestly…. this is kinda insulting.
byu/NizzyDeniro inHelldivers

Unfortunately, these orbital strikes have been anything but precise. Many players have reported instances of entire squads being blown up mid-mission.

As one Reddit user says, “We made a Super Weapon to kill ourselves. Who thought that bombing where the players are at random would be a fun experience for the player?

Arrowhead Studios, the developers behind Helldivers 2, acknowledged the issue almost immediately. In a statement, they admitted the DSS was causing “an unexpectedly steep increase in heroic sacrifices.”

As a temporary fix, all players deployed on DSS-affected planets now receive an extra life and a defensive shield generator in their loadouts. These changes are a good attempt from Arrowhead at helping players but they’re far from a solution. It may as well be a band-aid.

The community has not held back in its critique. And Arrowhead still needs to fix core issue: the DSS’s lack of control and precision. The devs know that though. They are making a full assessment of the situaton and will most likely introduce bigger changes soon.

Updates Are Coming! The Friendly Fire Will End!

An in-game screenshot of Helldivers 2
Fans know that there’s potential. Arrowhead just needs to make it work. | Image Credit: Arrowhead Game Studios

In a more humorous tone players have started treating the orbital strikes from the DSS as another environmental hazard rather than a tactical advantage. They compare it to bad weather conditions like firestorms.

A Twitter user jokingly sad, “Translation: Too much friendly fire.” Meanwhile, other players also jokingly suggested using these DSS strikes exclusively to troll unsuspecting squads.

Comment
byu/NizzyDeniro from discussion
inHelldivers

Not all responses have been negative, though. Some see potential in the DSS if its execution is refined. The voting mechanism, which lets players decide where the station is deployed, has been praised for fostering community engagement. “The DSS concept is great, but the execution is poor,” a Reddit user said.

Despite the backlash, the DSS still has some pros,. Its integration of player voting and community decision-making aligns with the cooperative spirit of Helldivers 2. With further adjustments, the DSS could become a valuable tool in the Galactic War.

But as it stands, players are hesitant to rely on it for anything beyond comedic chaos.




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