Interview with Stephen Kick of Nightdive, Developers Behind Killing Time: Resurrected

by Pelican Press
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Interview with Stephen Kick of Nightdive, Developers Behind Killing Time: Resurrected

WTMG’s Leo Faria: “It’s no secret that I always love reviewing games by Nightdive. Even if the game itself isn’t exactly an exciting title (PO’ed comes to mind), they always do their best when it comes to delivering the single best remastered version of said game you could possibly imagine.

This time around, they have decided to remaster a true hidden gem from 1995, Killing Time, a first-person shooter originally developed by The 3DO Company, in order to become one of the 3DO’s flagship titles. You can read more of our opinions on Killing Time here, but long story short: the game was already downright ambitious for 1995 standards, being a mixture between Doom, The 7th Guest, and Alone in the Dark, and Nightdive managed to bring that bad boy back from the dead, with vastly improved visuals, controls, and quality of life enhancements.

I wanted to know more from Nightdive regarding this particular remaster. Killing Time: Resurrected showed from out of nowhere, and it’s a freaking gem of a game. It’s easily one of my favorite titles by the company thus far. I had the privilege of interviewing the studio’s head, Stephen Kick, regarding Resurrected‘s development process, the company’s work philosophy, and their takes on remastering games most people hadn’t even heard of before.”



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