Just Like Helldivers 2’s Johan Pilestedt, XDefiant’s Mark Rubin is Winning Friends Due to His Constant Updates and Hard Truths

by Pelican Press
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Just Like Helldivers 2’s Johan Pilestedt, XDefiant’s Mark Rubin is Winning Friends Due to His Constant Updates and Hard Truths

In the gaming world, being open and honest can make a big difference, especially since corporations and developers are often silent when it comes to the difficulties of game development.

Recently, XDefiant’s Mark Rubin has been getting a lot of love from fans since he keeps everyone in the loop about what’s going on with the game, and directly responds to players on X daily, addressing their issues and taking their feedback into serious consideration.

Mark Rubin Addresses More XDefiant issues

XDefiant is current in its first season.
XDefiant is currently in its first season. Image via Ubisoft.

Mark Rubin, Executive Producer of Ubisoft‘s XDefiant, is doing something great. He keeps fans updated, giving insights into the game’s development and addressing any issues head-on. In one of his tweets, he shared some hard truths about the game and what they were doing to fix it, which made fans feel like they were part of the journey and appreciated. This kind of interaction makes a huge difference in how fans perceive a game and its developers.

Transparency is key and we’re witnessing it from a game dev.
byu/sh4dowProwl3r inXDefiant

The latest issue is in terms of a user claiming that XDefiant was rushed out to compete with other big games, since the game does have its share of bugs and issues that still need to be fixed. Mark clarified that this was not the case and that the engine is a big reason for all these issues in the game.

Some fans have criticized the ending of his statement, which said that they can move on from the game if they don’t like its current state.

Johan Pilestedt, the CEO and Creative Director at Arrowhead Game Studios, is another creative with a similar mindset who has been super open about the development of Helldivers 2 and how they troubleshoot all the issues especially in regard to fan feedback.

He’s been using social media and other platforms to give fans regular updates. Whether it’s about new features, delays, or challenges the team is facing, Johan is upfront about it. This kind of transparency is pretty rare but very appreciated. Both Johan and Mark aren’t afraid to share the good, the bad, and the ugly. This honesty is earning them a lot of respect and trust from gamers.

Mark Rubin’s Approach to XDefiant

Mark Rubin has previously worked on several Call of Duty games.
Mark Rubin has previously worked on several Call of Duty games. Image via Ubisoft.

Mark’s approach to handling XDefiant is a masterclass in transparency in gaming. On X, he’s been very vocal about the game’s progress. For example, once, Mark openly discussed the challenges they were facing with the game’s servers. Instead of brushing it under the rug or giving vague statements, he provided detailed information on what was happening and what they were doing to fix it. 

Another example of Mark’s transparent behavior is how he handled feedback from the game’s beta tests. He didn’t just collect feedback, he shared what they learned from it and how they planned to address it. This level of openness shows a real commitment to making the best game possible.

Both Johan and Mark show how important transparency is, and their honest communication and willingness to engage with fans have built trust and fostered a positive relationship with their respective communities.

This not only helps to manage expectations but also turns fans into supporters who are more forgiving of setbacks because they feel informed, included and kept in the loop.

What do you think of the current state of XDefiant? Let us know in the comments.



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