Lowering Elden Ringā€™s difficulty would ā€˜break the game itselfā€™, says Miyazaki

by Pelican Press
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Lowering Elden Ringā€™s difficulty would ā€˜break the game itselfā€™, says Miyazaki

FromSoftware president and Elden Ring director Hidetaka Miyazaki has said that toning down the difficulty of Elden Ring would break the game.

Speaking to The Guardian in a new interview to mark the release of Shadow of the Erdtree, Miyazaki responded to the oft-repeated discussion about the difficulty of FromSoftwareā€™s games.

ā€œIf we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasnā€™t the right approach,ā€ says Miyazaki.

ā€œHad we taken that approach, I donā€™t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy ā€“ which, in my eyes, would break the game itself.ā€

FromSoftwareā€™s games are known for intense difficulty, but each of Miyazakiā€™s games offers ways in-game to make the challenge more manageable. Players can grind for experience items and level their character far beyond that of the boss.

In Elden Ring, there are also items that allow players to create extra characters to fight alongside them, a strategy that was so effective that it was rebalanced in a patch following the gameā€™s release.

Most FromSoftware titles also include the ability to summon other real players to help you on your journey.

Elden Ringā€™s first and only expansion, Shadow of the Erdtree, was released on Friday.

VGCā€™s Shadow of the Erdtree review called it a ā€œsequel-sized sensation.ā€

ā€œElden Ring Shadow of the Erdtree is an incredible expansion and a worthy follow-up to the generationā€™s best game. In some ways, itā€™s better than the original by providing an experience thatā€™s both tighter, but also more than double the length we expected.ā€





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