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Malice Retro Review – I’m a Survivor
Gary Green said: I like to take the time to find the hidden meanings in games where applicable. Some are obvious, others less so. Some are political, while others are personal, giving us an insight into the mindsets of their respective developers. I see Malice as a cry for help; a last-ditch effort to salvage something, anything, from a dead yet costly game which had heaps of potential.
By pulling Malice out of cancellation, reworking what they had and releasing the game as a budget title, struggling UK-based developer Argonaut Games could show off at least some elements which they could do well. In part, it seems to have worked somewhat. While the once-mighty Argonaut of Starfox, Croc and Harry Potter fame couldn’t quite withstand the test of time, many of their hardworking staff would be recruited by AAA developer Rocksteady. Nicely done, guys. Nicely done
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