Marvel Rivals Has a Lot of Mechanical Inconsistencies and NetEase Needs to Do Something About It Soon

by Pelican Press
4 minutes read

Marvel Rivals Has a Lot of Mechanical Inconsistencies and NetEase Needs to Do Something About It Soon

When Marvel Rivals first came out in December 2024, it took the world by storm, and in the weeks since, it has managed to keep players interested. Due to the lessons it has learned from its hero shooter peers, the game was able to succeed even after games like Overwatch 2 had been there for years.

Marvel Rivals Has a Lot of Mechanical Inconsistencies and NetEase Needs to Do Something About It Soon
Marvel Rivals was released on December 6, 2024. | Credit: NetEase Games.

From its competitive system and swift bans for cheaters to its non-expiring battle passes and quick hero additions, the game does almost everything right. However, every game can never be perfect, and Marvel Rivals is not an exception. The game is infiltrated by a large number of mechanical inconsistencies, and NetEase needs to fix them quickly.

There are a lot of mechanical inconsistencies in Marvel Rivals

An in-game screenshot from Marvel Rivals.
Moonknight’s Ult doesn’t disappear when he dies. | Credit: NetEase Games.

A dedicated Marvel Rivals player has shared a post on Reddit that states that the game is going through a lot of mechanical inconsistencies. Any hero-shooter title should have balance and consistency throughout all of its heroes. If any certain norm is implemented, then it should be implemented for all the heroes; neither some specific ones nor some heroes should get better treatment than the rest.

This game has some really glaring mechanical inconsistencies that need to be addressed
byu/nospimi99 inmarvelrivals

Now, what are these mechanical inconsistencies? The fan explains that when Cloak and Dagger die, their Ult vanishes, which is quite obvious because you have to recharge that Ult throughout the match with your kills and other aspects.

But that’s not the case with Moon Knight, as his Ult doesn’t vanish even after his death. This is just one of the many examples of the inconsistency issues that the fans have been facing along with the controversial match-making system.

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Another inconsistency the fan pointed out is that when Rocket dies, his Ult doesn’t vanish, but his revival beacon disappears. This shouldn’t happen as he is a healer and those beacons are one of the most important aspects of any healer. Now, when it comes to other healers, their Ults might disappear after they die but not their healing abilities.

There’s more. When Bucky kills a Loki clone, his Ult is reset; when Wolverine assaults it, his rage meter increases; and when a clone is in Thor’s bubble, a hammer is restored. However, Strange’s magic meter isn’t increased when he attacks a clone.

Furthermore, there’s no reduction on Namor’s Monstro’s cooldown when he uses his primary fire to attack it. Additionally, there’s no effect on Psylocke’s ability cooldown when she shoots a clone. NetEase Games needs to work on these anomalies as soon as possible, otherwise it might be too late for Rivals.

Marvel Rivals allegedly uses EOMM

An in-game screenshot from Marvel Rivals.
Marvel Rivals’ matchmaking system has stirred unreal controversy. | Credit: NetEase Games.

In the realm of video games, there are various types of matchmaking systems, such as The Connection-based Matchmaking System (CBMM) is used in Destiny 2, while the Skill-based Matchmaking System (SBMM) is used in Call of Duty.

Nevertheless, Marvel Rivals‘ alleged Engagement Optimized Matchmaking System (EOMM) was more controversial than any of the previous matchmaking methods. What is causing controversy with this method, then? In a nutshell, EOMM takes advantage of players’ feelings in order to boost studio profits.

Marvel Rivals Matchmaking Algorithms – Is It Fair?
byu/Salty_Baboon inmarvelrivals

Often used in competitive online games, the controversial EOMM algorithm prioritizes player engagement over fairness. Instead of ensuring that matches are balanced, the system generates scenarios in which players experience a mix of wins and losses.

By letting players feel both the thrill of winning and the agony of losing, EOMM games seek to maintain player interest. This system accomplishes that by assigning you to a team of players with lower skill levels, ensuring your defeat.

It is said that making the players feel as though they are enjoying the game, forces them to buy more skins because they are thinking about the long-term benefits. The game’s obvious signs of EOMM include the disproportionate number of bots playing the round, which can change in tandem with their skill level if circumstances call for it, as well as the dramatic swings in wins and losses.

It’s high time NetEase Games start fixing all of these persisting issues if it wants to stay at the throne, or else, it will get the treatment that the other hero-shooter titles have already got.



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