Max Payne Failed But Kudos to Mark Wahlberg Movie for Using a Machine That Literally Shot 1000 Frames a Second to Simulate Bullet Time

by Pelican Press
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Max Payne Failed But Kudos to Mark Wahlberg Movie for Using a Machine That Literally Shot 1000 Frames a Second to Simulate Bullet Time

Max Payne failed but the film really managed to capture the essence of the game by using one amazing trick from the book. It made the movie look similar to the game by incorporating the classic Max Payne move ever lover of the franchise would appreciate.

Max Payne cover image
The film managed to capture an important aspect of the game really well. Image Credit: 20th Century Fox

The same was made possible through a machine that enabled the team to shot this sequence at 1000 frames a second to slow down time to one thousandth of a second.

Max Payne Movie Incorporated The Feel of The Game Quite Well

Max Payne screenshot
The film failed but still left a lasting impression on fans. Image Credit: 20th Century Fox

The film, directed by John Moore, did not open up to a great response upon release back in 2008. However, it still managed to incorporate the essence and feel of the game quite nicely.

The overall narrative of the Matt Damon film was weak and did not offer much to the audience. The director wanted to create a feeling of being a part of the story much like the game, but without a controller in the hands. He took away the sense of touch from it, which was inevitable, but still tried his level best to be true to what the game stands for.

The dark aesthetic vibe of Max Payne was accurately depicted, but overall, the movie lacked purpose and had a weak storyline. These were the major contributors to its failure in the cinemas. Nevertheless, we need to give credit where its due. The game managed to capture one moment from the game amazingly well.

The slowing down time feature that every Max Payne fan could relate to was also attempted in the film. The same was featured towards the end of a fight sequence that starts off similarly to the set pieces in the game and ends with Payne flying in the air, dodging bullets in slow motion. For 2008 it was a great deal and it still might be.

The same was enabled by a machine called Phantom, which has the capability to shoot at 1000 frames a second, hence slows down time to one thousandth of a second. This is the most beautiful thing from the film that stands out.

It Did Not Have Much To Offer Apart From Phantom’s Feat

Max Payne screenshot
The Phantom made it possible. Image Credit: 20th Century Fox

Apart from slowing down time, the film did not have anything else of significance. It failed massively at the box office and people were not impressed by how it played out.

It is not an easy task to take away controllers from players’ hands and aim to offer them an immersive experience similar to the game. Video games have the ability to instantly transport you in any given world by giving you control over your surroundings.

A film medium more nuanced than that which needs more than fluff to make things more immersive and fun. Max Payne was good attempt at game adaptation but it still has a long way to go before people start to appreciate it. What do you think about it? Let us know in the comments below.



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