‘None of this is worth that’ on Leaving Naughty Dog After Blistering Statement About AAA Games

by Pelican Press
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‘None of this is worth that’ on Leaving Naughty Dog After Blistering Statement About AAA Games

In the world of AAA game development, the pressure to deliver blockbuster titles often comes at a high personal cost. Amy Hennig, a veteran game director and writer, provided valuable insight into the unsustainable work culture in the industry during an eye-opening interview in 2016. She is known for her influential roles at Crystal Dynamics and Naughty Dog.

the image shows the landscape of Uncharted 4 (which was first being developed by Amy Hennig but she later got replaced)
The game was first developed under Hennig but later she was replaced by Neil Druckmann. | Image Credit: Naughty Dog

Even her departure from Naughty Dog sparked intense discussion in the industry. The main reason behind the valuable influence on the Uncharted series for over a decade, including her hard work on the fourth installment Uncharted 4: A Thief’s End, for two years before being replaced by Neil Druckmann. After leaving the studio, she shared her experiences and raised various critical questions about the ethics surrounding AAA game development.

Amy Hennig Showing the State of AAA Game Development

the image shows the player running in Uncharted 4: A Thief's End
Hennig revealed some valuable insights about the AAA Game development. | Image Credit: Naughty Dog

After leaving Crystal Dynamics, Amy Hennig joined Naughty Dog in 2003 as a creative director. There, she contributed to the Jak and Daxter series before taking on the role of head writer and game director for the Uncharted series. After directing and writing for Uncharted 3: Drake’s Deception and beginning work on Uncharted 4 (for 2 years), she left Naughty Dog in 2014, after an impactful tenure that shaped the series.

After leaving the studio, Hennig didn’t shy away from addressing the rampant crunch culture that plagues the industry in an interview. She revealed that during her time at Naughty Dog, she worked an average of 80 hours a week, often sacrificing personal time and health.

When asked whether the grueling lifestyle required to create AAA games was justified, Hennig’s response was very clear: it was not worth it. She emphasized the effects of such a crutch lifestyle are devastating, pointing out that many of her coworkers missed many of their family milestones and even suffered from severe burnout. She said:

That’s not okay, any of that. None of this is worth that. We have to get our act figured out as an industry, and the problem is that the ante keeps getting upped. It’s an arms race that is unwinnable and is destroying people. 

This statement highlighted the need for a shift towards a more humane and responsible approach to game development. She even emphasized that many talented professionals are seeking refuge in indie projects or casual games to escape the intense stress of AAA titles.

Can the Industry Evolve?

the image shows the screenshot of a cutscene in Uncharted 4: A Thief's End
The gaming industry needs to start looking for a way to shift its practices for the well-being of developers. | Image Credit: Naughty Dog

As the AAA game development landscape evolves, developers need to revisit Amy Hennig’s bold statements, if they want to enact change. Even though her observations were correct and should be followed, it is still difficult to find the right solution for the problem.

With the rapid improvement of technology, the demand for AAA titles continues to rise. This, in turn, pressures studios to deliver ever more ambitious projects, and the cycle of crunch and burnout continues. This cycle results in creating an environment where developers often feel trapped.

Finding a solution is not simple, as it requires a collective effort from the entire industry to redefine success in gaming beyond mere financial gains and blockbuster sales. Just like Hennig mentioned:

We shouldn’t be lauding games that are soaked in the blood of the people that made them.

As long as the industry prioritizes pushing out AAA games at this relentless pace, it will struggle to create a healthy work environment for those who bring these complex worlds to life. Even after eight years (from the interview), the industry is still searching for solutions to this problem.

In the end, Hennig’s thoughtful insights will forever serve as a reminder that the well-being of developers must be a priority if the industry hopes to sustain its growth and innovation in the future.

What do you think is the solution to the problem? Tell us in the comment section below.



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