Rockstar Pulls off a Nintendo and Sends Legal Team Behind Former Dev for Saying “some stuff he shouldn’t have” About GTA 6
Rockstar Games is the mastermind behind some of the most iconic franchises in the world, including games like Grand Theft Auto, Red Dead Redemption, and even Max Payne. The video game publisher’s most successful franchise is Grand Theft Auto games, with their fifth installment of the franchise released in 2013, Grand Theft Auto 5 which became one of the most successful games in the world.
With their most anticipated title Grand Theft Auto 6 or GTA 6 set to release in the Fall of 2025, Mike York, a former Rockstar employee is facing a lawsuit for spilling out too many beans on the soon-to-be-released title. Now why is a former Rockstar employee getting sued? Let’s find out.
What did Mike York do to warrant a lawsuit?
Rockstar Games is pretty well known for keeping things to themselves, often requiring developers and actors to sign NDAs (Non-Disclosure Agreements) that remain in effect even after the project is finished.
This prevents anyone involved from discussing or hinting about any details within the project before the company’s official announcement. This tight-lipped marketing strategy is highly effective, keeping anticipation and excitement alive for any upcoming releases.
Unfortunately at the request of Mike, I have had to take down my latest interview, apologies everyone. I will have an awesome podcast guest next week though, so watch this space. https://t.co/hUDrGGQnvb
— Reece “Kiwi Talkz” Reilly (@kiwitalkz) January 30, 2025
While many of Rockstar’s employees have broken their silence on working for GTA 6, one former developer, Mike York had some pretty interesting remarks to say about the upcoming game. In an interview with Reece Reilly on his podcast, Kiwi Talks, York revealed that GTA 6 might be locked at 30 FPS on consoles, a statement that quickly drew a lot of attention toward the former developer.
York also claimed that Rockstar is overworking their developers and pressuring them into meeting deadlines, despite facing backlash from their previous release of Red Dead Redemption 2, where developers claimed that working overtime was mandatory.
Rockstar takes their secrecy very seriously
Rockstar responded to this by filing a lawsuit against Mike York, prompting him to request Reece Reilly to delete the podcast episode, a request Reilly complied with.
Rockstars legal team came for him apparently. He said some stuff he shouldn’t have said
— Reece “Kiwi Talkz” Reilly (@kiwitalkz) January 30, 2025
When Reilly was inquired why the podcast was deleted, he explained on X that Rockstar’s legal team had come after York and that the former developer had said some things that he shouldn’t have. As of now, York has not made a video addressing the lawsuit on his own YouTube channel.
This incident highlights just how far Rockstar is willing to go to maintain control over leaks and zero tolerance policy towards unauthorized disclosures of information. The company even puts immense pressure on the game developers to keep things under wraps. With GTA 6 being a few months away, the video game publisher is dead set on preventing any leaks, even if it means suing former employees.
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