Sparking Zero Feature Would Have Been Better Off Being Cut Completely

by Pelican Press
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Sparking Zero Feature Would Have Been Better Off Being Cut Completely

Attention to detail is great, but the developers of the next Dragon Ball game appear to have taken a deeper dive that now might not be necessary at all. Now, fans appear concerned about this particular feature. But they do accept that it’s a cool one to be included in the game.

The Bandai Namco game takes the destructible environment to a whole new level, which could prompt anyone to question if it was developed by Unreal Engine or Frostbite. Not just that, fighters actually have access to those structures where they can fight until they collapse them to the ground.

Those Dragon Ball Structure Feels Empty to Fans

Vegeta using Dirty Fireworks on Majin Buu in Dragon Ball: Sparking Zero.
Vegeta using Dirty Fireworks on Majin Buu in Dragon Ball: Sparking Zero. Credits: PS360HD2 on YouTube

Just recently, Dragon Ball: Sparking Zero fans found they can fight inside buildings. 17 years ago, they could destroy a structure and keep going on the structure’s remains. Now users will be giving it a slow death instead of blowing a building just a single heavy blow.

Goku and Yamcha are in middle of a fight as they enter a building in Dragon Ball: Sparking Zero, minding their own business. A user then suddenly switches Yamcha with Vegeta who destroys the building with his Galick Gun.

That feature has the fans hyped and concerned at the same time.

One fan doesn’t seem to like the empty buildings at all. Maybe he shouldn’t worry about the civilians running.

Another fan would like to fight outside in the open rather than this.

Although, that’s a great way to play hide and seek in the game, of course, if Vegeta isn’t playing.

That Indeed is a Cool Game But Still Need Some Fixes ASAP

Gogeta using a Kamehameha wave on Android 18.
Gogeta using a Kamehameha wave on Android 18. Credits: PS360HD2 on YouTube

Maybe these fans are from the same faction that has set the standards so high for the Spike Chunsoft game that they almost feels unrealistic. But a majority of the game’s fans feel otherwise and calling it a peak game already.

But it does have some issues that fans have called attention to that could use some fixing from the devs. And some of those appear to be a carryover from its predecessor.

To stand tall this October, developers should fix as much issues as they can. Especially owing to the fact that it’ll be up against some heavy hitters fans are eagerly waiting for.

What do you think about fighting inside buildings in Dragon Ball: Sparking Zero? We would like to know your thoughts on it in the comments section below.




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