Star Wars Outlaws removing stealth from ‘almost all quest objectives’

by Pelican Press
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Star Wars Outlaws removing stealth from ‘almost all quest objectives’

Star Wars Outlaws will remove most of the game’s instant-fail stealth objectives in a forthcoming update.

The game, which was released earlier this year, initially featured several sections where players would receive a game over screen if they were spotted by an enemy, even if they had a chance to escape without an alarm being raised.

This was met with backlash from players, and critics, however now the game’s creative director has said that these objectives are being changed.

Drew Rechner, the game’s new creative director, said “Player choice has always been a core focus of Star Wars Outlaws, but after listening to your feedback, we’ve realized there’s more we can do to give you even greater freedom.

“Restrictions like “Do not raise the alarm” or “Do not get caught” in quests were forcing players into stealthy playstyles, limiting the ability to choose whether to use combat or not. As a result, some quests could feel frustrating or unfair. We also found that detection mechanics could be unpredictable and inconsistent as well.

“Our first step in expanding player choice is removing forced stealth from almost all quest objectives. This doesn’t mean that sneaking is no longer a viable or even preferable option in some cases. Rather, if you’re caught while sneaking, the objective won’t fail and reset you to the last checkpoint. Instead, you’ll seamlessly transition into combat. We know many of you enjoy the stealth approach, so it was important to us to preserve that playstyle while also giving you the freedom to decide how to tackle each mission.”

Ubisoft announced in September that it was working on a series of updates designed to get the game into better shape in time for the holiday season.

It also said its decision to delay Assassin’s Creed Shadows from this November to February 2025 was influenced by the poor reception to Star Wars Outlaws, which wasn’t as polished as it should have been and has underperformed commercially.