Suicide Squad’s concurrent Steam player count has started dipping below Gotham Knights’
The concurrent player count for the Steam version of Suicide Squad: Kill the Justice League has dropped so much since launch that it’s now frequently lower than that of Gotham Knights.
After several delays, Warner Bros Games finally released Rocksteady’s open-world co-op supervillain game on February 2, but the PC version’s popularity has waned since its release.
Although the game hit a peak concurrent player count of 13,459 the day after its release, that has dropped significantly, to the extent that for the past week the number of concurrent players has never passed 1,000, according to SteamDB.
This puts its concurrent player count closer to that of Gotham Knights, Warner Bros Games’ previous open-world co-op superhero game, which was developed by WB Games Montreal and released in October 2022.
In fact, Gotham Knights has been seeing slightly more players over the past week, with an average of 881 concurrent players per day compared to Suicide Squad’s average of 754.
Warner Bros Games will doubtless be disappointed that its month-old game is already performing at the level of a game released two and a half years ago, but its frustration at the game’s initial reception was already made clear recently.
During Warner Bros Discovery’s fourth quarter earnings call last week, CFO Gunnar Wiedenfels gave a brief update on the game’s early performance, saying it had “fallen short” of the company’s expectations.
“This year, Suicide Squad, one of our key video game releases in 2024, has fallen short of our expectations since its release earlier in the quarter,” he noted, “setting our games business up for a tough year-over-year comp in Q1.”
As the latest title from the studio behind the celebrated Batman Arkham franchise, Suicide Squad was once one of the industry’s most highly anticipated games, but enthusiasm for it seemingly waned during a protracted development cycle which included some underwhelming pre-release showings and a backlash to its live service elements.
The game released to a mixed critical reception, earning it scores of 60 (consoles) and 63 (PC) on review aggregation site Metacritic, while its launch was negatively impacted by server issues and an auto-completion bug.
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