The Automaton Front Should Make Helldivers 2 Players Relive World War 1 Glory Days With Blood-curdling Trench Warfare
As the Galactic War in Helldivers 2 continues to evolve, players are constantly discovering new and innovative ways to spread managed democracy across the galaxy. While the game already offers a thrilling mix of tactical combat and strategic planning, there’s one historical warfare element that could take the fight against the Automatons to a whole new level of intensity.
Remember those history lessons about World War 1’s trench warfare? Now imagine applying those same brutal, mud-soaked tactics to our ongoing battle against the mechanical menace. Some creative Helldivers have already started experimenting with this concept, and the results are as glorious as they are effective.
And let’s be honest, what better way to fight soulless machines than by making them experience the same hellish conditions that haunted soldiers over a century ago?
Helldivers 2 Players Are Already “Digging In”
One resourceful Helldiver recently discovered that the humble grenade launcher can do more than just blow up bugs – it can reshape the battlefield itself:
This ingenious tactic isn’t just about recreating historical warfare in Helldivers 2—it’s about using the environment to your tactical advantage. By creating deep trenches around extraction zones, players can effectively control enemy movement and create deadly choke points.
And with the Orbital Gas Strike already in our arsenal, we can fill these choke points with corrosive clouds that turn any advancing automaton into scrap metal. The bots might have advanced AI, but even they’ll “think” twice before charging through a gas-filled trench of death.
The community has already started embracing this new strategy with typical Helldiver enthusiasm:
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And with good reason—this kind of tactical innovation is exactly what Super Earth needs in its fight against those pesky bots. After all, if we’re going to liberate the galaxy, we might as well do it with style and engineering prowess.
From Malevelon Creek to No Man’s Land
The idea of trench warfare against the Automatons isn’t entirely new to the Helldivers community. Veterans still speak in hushed tones about the infamous “Robot Vietnam” that was Malevelon Creek during the game’s launch. Those early battles against the mechanical hordes taught us the value of defensive positions and strategic terrain use.
Now, players are dreaming of taking that concept even further:
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Imagine entire battlefields crisscrossed with trenches and foxholes, where Helldivers must navigate through muddy labyrinths while mechanical horrors lurk just over the parapet. The psychological warfare of hearing metallic footsteps approaching through the fog, not knowing if it’s a lone scout or an entire platoon of Automatons.
The potential for epic battles is endless. Imagine if Arrowhead took this concept to its logical conclusion: special missions where three different squads—that’s twelve brave Helldivers total—hold the line in a heavily fortified trench network.
Picture it: coordinated artillery strikes raining down on waves of advancing bots, while eagle-eyed snipers pick off any mechanical menace that dares to peek above ground level. It would be like the Battle of the Somme, but with more explosions and significantly more democracy.
Of course, we’d also need to adapt some classic WWI tactics for our modern war against the machines. Instead of barbed wire, we could use EMP fields. Replace sandbags with energy barriers. And instead of carrier pigeons, well, we already have those fancy orbital strikes.
What do you think about bringing trench warfare to the fight against the Automatons in Helldivers 2? Would you like to see dedicated trench-focused maps in future updates? Share your tactical insights and war stories in the comments below!
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