The Evolution of Squadron 42 – Star Citizen’s Single Player Campaign Compared from 2012 to 2024

by Pelican Press
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The Evolution of Squadron 42 – Star Citizen’s Single Player Campaign Compared from 2012 to 2024

Abriael5d ago (Edited 5d ago )

I laugh every time people like you bring up the “100 star systems” because it tells me you don’t know a thing.

When they promised “100 star systems” each planet was literally a loading screen and one small area. That’s what they explicitly promised. No planetary surface. No biomes. No landing your ship or taking off besides a cutscene. Easy to do 100 star systems like that.

That promise meant nothing when they switched to each planet being fully rendered, seamless, and explorable, with hundreds of locations.

And yet, haters keep bringing up these fabled “100 star systems” like it’s any sort of “gotcha” that actually makes sense. It isn’t.

Anyone who actually cares for this game knows that 5 star systems with the level of detail we have now are better than 100 (or 1000, or 10000) with the lack of detail that was promised. It’s undeniably more content by several orders of magnitude.

Quality is better than quantity, but please, do keep crying. 😂



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